MudEngine:

- Improvements to the EditRealm command. Bug fixes and tweaks
 - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms.
 - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes.
 - Realm.InitialZone is no longer read-only
 - Zone.InitialRoom is no longer read-only.
 - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command.
 - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command.

MudGame:
 - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
This commit is contained in:
Scionwest_cp 2010-09-05 16:28:35 -07:00
parent 1f21892c36
commit b3238d0227
23 changed files with 1617 additions and 26 deletions

View file

@ -1,177 +0,0 @@
/// <summary>
/// The List command is used to list filenames of a specified object type.
/// </summary>
public class CommandList : IGameCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
public CommandList()
{
Help = new List<string>();
Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
Help.Add("Usage: List 'ItemType'");
Help.Add("Usage: List 'ItemName>ItemType'");
Help.Add("");
Help.Add("Supported Listable ItemTypes are as follows:");
Help.Add("Players");
Help.Add("Realms");
Help.Add("Zones");
Help.Add("RealmName>Rooms");
Help.Add("RealmName>Zones");
Help.Add("RealmName>ZoneName>Rooms");
}
public void Execute(String command, BaseCharacter player)
{
command = command.Substring("List".Length).Trim();
String[] data = command.ToLower().Split('>');
//Admin || GM only item listings.
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
//Player must be a admin or GM to view all the objects on the server like this.
if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
{
player.Send("Invalid command usage. Enter 'help List' for usage examples.");
return;
}
else if (data.Length == 1)
{
switch (data[0])
{
case "realms":
player.Send("Currently loaded Realm files:");
foreach (Realm r in player.ActiveGame.World.RealmCollection)
player.Send(r.Filename + " | ", false);
break;
case "players":
player.Send("Players with created characters:");
BaseCharacter p = new BaseCharacter(player.ActiveGame);
foreach (String file in System.IO.Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character"))
{
p.Load(file);
player.Send(p.Name + " | ", false);
}
break;
case "zones":
player.Send("Currently loaded Zones. This spans across every Realm in the world.");
foreach (Realm r in player.ActiveGame.World.RealmCollection)
{
foreach (Zone z in r.ZoneCollection)
{
player.Send(System.IO.Path.GetFileNameWithoutExtension(r.Filename) + ">" + System.IO.Path.GetFileNameWithoutExtension(z.Filename));
}
}
break;
case "commands":
player.Send("The following commands are available for use:");
foreach (String cmd in CommandEngine.GetCommands())
{
IGameCommand gc = CommandEngine.GetCommand(cmd);
player.Send(gc.Name);
}
break;
default:
player.Send("Invalid token supplied. Enter 'Help List' for usage examples.");
break;
}
}
else if (data.Length == 2)
{
if (data[1] == "zones")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Zones.");
return;
}
player.Send("Displaying Currently loaded Zones within Realm " + data[0]);
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
player.Send(z.Filename + " | ", false);
}
else if (data[1] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
player.Send("Displaying currently loaded Rooms within Realm " + data[0] + ". These Rooms span multiple Zones.");
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
{
foreach (Room r in z.RoomCollection)
{
player.Send(System.IO.Path.GetFileNameWithoutExtension(z.Filename) + ">" + System.IO.Path.GetFileNameWithoutExtension(r.Filename));
}
}
}
}
else if (data.Length == 3)
{
if (data[2] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
if (player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0] == null)
{
player.Send("Invalid Zone, unable to list Rooms.");
return;
}
player.Send("Displaying Currently loaded Rooms within " + data[0] + ">" + data[1]);
foreach (Room r in player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0].RoomCollection)
player.Send(r.Filename + " | ", false);
}
}
} //End Admin || GM only item listings.
//Begin normal player item listings
else
{
//Player must be a admin or GM to view all the objects on the server like this.
if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
{
player.Send("Invalid command usage. Enter 'help List' for usage examples.");
return;
}
else if (data.Length == 1)
{
if (data[0] == "commands")
{
player.Send("The following commands are available for use:");
foreach (String cmd in CommandEngine.GetCommands())
{
IGameCommand gc = CommandEngine.GetCommand(cmd);
if ((gc.Name == "CommandCreate") || (gc.Name == "CommandCreateRoom") || (gc.Name == "CommandLinkRoom") || (gc.Name == "CommandRestart") || (gc.Name == "CommandSaveWorld"))
continue;
player.Send(gc.Name);
}
}
}
}
}
}