MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms. - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes. - Realm.InitialZone is no longer read-only - Zone.InitialRoom is no longer read-only. - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command. - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command. MudGame: - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
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/// <summary>
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/// The GetTime command is used to print the current in-game time to the player.
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/// This command will print the day, month and year along with hour, minute and seconds.
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/// </summary>
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public class CommandGetTime : IGameCommand
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// <summary>
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public CommandGetTime()
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{
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//Instance the help collection and add our help information to it.
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Help = new List<string>();
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Help.Add("Gives you the current time and date in the game world.");
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}
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/// <summary>
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/// Executes the Command.
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/// This method is called from the Command Engine, it is not recommended that you call this method directly.
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/// </summary>
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/// <param name="command"></param>
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/// <param name="player"></param>
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public void Execute(String command, BaseCharacter player)
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{
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//Send the returned String containing the World Time to the player.
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player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime());
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}
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}
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