MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms. - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes. - Realm.InitialZone is no longer read-only - Zone.InitialRoom is no longer read-only. - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command. - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command. MudGame: - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
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23 changed files with 1617 additions and 26 deletions
101
MudGame/Scripts/AdminCommands/CommandTeleport.cs
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101
MudGame/Scripts/AdminCommands/CommandTeleport.cs
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/// <summary>
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/// The List command is used to list filenames of a specified object type.
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/// </summary>
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public class CommandTeleport : IGameCommand
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// <summary>
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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public CommandTeleport()
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{
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Help = new List<string>();
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Help.Add("The Teleport command will teleport a player to a specified Room, regardless of where they are at.");
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Help.Add("Usage: Teleport playername FullyQualifiedRoomPath");
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Help.Add("Example: Teleport Billy MyRealm>MyZone>MyRoom");
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}
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public void Execute(String command, BaseCharacter player)
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{
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command = command.Substring("teleport".Length).Trim();
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String[] data = command.ToLower().Split(' ');
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//Admin || GM only item listings.
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if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
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{
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if (data.Length == 0)
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{
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player.Send("Invalid operation. You must supply a username along with a fully qualified path name for the user to be teleported to.");
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return;
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}
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else if (data.Length == 1)
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{
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player.Send("Invalid operation. You must supply a fully qualified path name for the user to be teleported.");
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return;
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}
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else
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{
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foreach (BaseCharacter p in player.ActiveGame.GetPlayerCollection())
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{
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if (p.Name.ToLower() == data[0].ToLower())
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{
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String[] values = data[1].Split('>');
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if (values.Length != 3)
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{
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player.Send("Invalid Operation. You must supply a fully qualified path name for the user to be teleported.");
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return;
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}
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else
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{
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Realm r = player.ActiveGame.World.GetRealm(values[0]);
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if (r == null)
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{
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player.Send("Invalid Operation. Supplied Realm does not exist.");
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return;
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}
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Zone z = r.GetZone(values[1])[0];
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if (z == null)
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{
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player.Send("Invalid operation. Supplied Zone does not exist.");
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return;
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}
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Room rm = z.GetRoom(values[2])[0];
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if (rm == null)
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{
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player.Send("Invalid operation. Supplied Room does not exist.");
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return;
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}
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p.CurrentRoom = rm;
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//Tell the teleported player that they have been moved.
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p.Send("You have been teleported by some higher power.");
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IGameCommand gc = CommandEngine.GetCommand("CommandLook");
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gc.Execute("Look", p);
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player.Send("Teleporting completed.");
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}
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}
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}
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}
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}
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}
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}
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