MudEngine:
- Improvements to the EditRealm command. Bug fixes and tweaks - EditRealm command now updates All Zones and Rooms within other Realms when its Realm.name is changed instead of only child Zones/Rooms. - Realms, Zones and Rooms will now append a file extension if no file extension is supplied during GetRealm(), GetZone() and GetRoom() method invokes. - Realm.InitialZone is no longer read-only - Zone.InitialRoom is no longer read-only. - Added EditZone command. Allows for editing pre-existing Zones. Zones can be created via the Create command. - Added EditRoom command. Allows for editing pre-existing Rooms. Rooms can be created via the Create command. MudGame: - Re-organized the Scripts directory. All Admin commands are now placed within a 'AdminCommands' folder while the player based commands are in a 'PlayerCommands' folder. All remaining scripts reside within the Scripts root folder.
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23 changed files with 1617 additions and 26 deletions
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@ -75,7 +75,7 @@ namespace MudEngine.GameObjects.Environment
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/// Gets the initial Room for this Zone.
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/// </summary>
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[Category("Environment Information")]
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public Room InitialRoom { get; private set; }
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public Room InitialRoom { get; set; }
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public Zone(GameManagement.Game game)
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: base(game)
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@ -175,6 +175,8 @@ namespace MudEngine.GameObjects.Environment
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{
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List<Room> rooms = new List<Room>();
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if (!filename.ToLower().EndsWith(".room"))
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filename += ".Room";
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foreach (Room r in RoomCollection)
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{
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