Added rScripting solution to the project so those who do not have the rScript engine library. Makes for easier debugging and adding Mud Designer features to script engine.
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14 changed files with 1450 additions and 8 deletions
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@ -40,9 +40,6 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="rScripting">
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<HintPath>..\..\rScripting\rScripting\bin\Release\rScripting.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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@ -94,6 +91,12 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scripting\MudScriptCompiler.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\rScripting\rScripting.csproj">
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<Project>{BC1B32DA-7209-4B32-8171-A190EF21F5D6}</Project>
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<Name>rScripting</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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