Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies - ProjectInformation now inherits from the new IFileIO interface. - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager) - Organizing of BaseObject done - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field - Program.cs is now encapsulated into a try/catch - IFileIO interface added for providing a blueprint on file I/O operations Designer: - Additional ObjectTypes added to the ObjectTypes enum - Additional commenting provided throughout the source. - Re-organized the source code. - Simplified the Constructor code. Roughly 50% less code now. - Re-wrote the Object Load code to make it easier to read and maintain. - Renamed several menu items to conform to the projects naming conventions
This commit is contained in:
parent
9311435007
commit
afd74530cd
47 changed files with 4530 additions and 0 deletions
43
Mud Designer/Program.cs
Normal file
43
Mud Designer/Program.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
//MudEngine
|
||||
using MudDesigner.MudEngine;
|
||||
using MudDesigner.MudEngine.FileSystem;
|
||||
using MudDesigner.MudEngine.GameManagement;
|
||||
using MudDesigner.MudEngine.GameObjects;
|
||||
using MudDesigner.MudEngine.GameObjects.Environment;
|
||||
//Script Engine
|
||||
using ManagedScripting;
|
||||
using ManagedScripting.CodeBuilding;
|
||||
|
||||
namespace MudDesigner
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
public static Form CurrentEditor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Setup default application properties
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
|
||||
//Run the toolkit
|
||||
try
|
||||
{
|
||||
CurrentEditor = new Designer();
|
||||
Application.Run(CurrentEditor);
|
||||
}
|
||||
catch (Exception msg)
|
||||
{
|
||||
MessageBox.Show("Critical error!\n\n" + msg + "\n\nMud Designer shut down occured.", "Mud Designer", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue