- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
This commit is contained in:
Scionwest_cp 2010-01-17 18:58:26 -08:00
parent 9311435007
commit afd74530cd
47 changed files with 4530 additions and 0 deletions

43
Mud Designer/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
//Script Engine
using ManagedScripting;
using ManagedScripting.CodeBuilding;
namespace MudDesigner
{
static class Program
{
public static Form CurrentEditor { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Setup default application properties
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
try
{
CurrentEditor = new Designer();
Application.Run(CurrentEditor);
}
catch (Exception msg)
{
MessageBox.Show("Critical error!\n\n" + msg + "\n\nMud Designer shut down occured.", "Mud Designer", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}