Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies - ProjectInformation now inherits from the new IFileIO interface. - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager) - Organizing of BaseObject done - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field - Program.cs is now encapsulated into a try/catch - IFileIO interface added for providing a blueprint on file I/O operations Designer: - Additional ObjectTypes added to the ObjectTypes enum - Additional commenting provided throughout the source. - Re-organized the source code. - Simplified the Constructor code. Roughly 50% less code now. - Re-wrote the Object Load code to make it easier to read and maintain. - Renamed several menu items to conform to the projects naming conventions
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Mud Designer/MudEngine/Interfaces/IGameObject.cs
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Mud Designer/MudEngine/Interfaces/IGameObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudDesigner.MudEngine.Interfaces
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{
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public interface IGameObject
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{
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string Name { get; set; }
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string Description { get; set; }
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string Script { get; set; }
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string Filename { get; }
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void OnCreate();
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void OnDestroy();
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void OnEnter();
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void OnExit();
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void OnEquip();
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void OnUnequip();
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void OnMount();
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void OnDismount();
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}
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}
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