Designer HUB:
* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors' MUDEngine: * Currency.cs - Added Default Values to Properties * Door.cs - Added initial properties and door state * ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs * Room.cs - Added initial properties * TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer. * ProjectInformation.cs - ProjectName property renamed to GameTitle. Room Designer: * User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
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@ -10,6 +10,7 @@ namespace MUDEngine.Objects
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public class Currency : BaseObject
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{
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[Category("Currency Settings")]
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[DefaultValue(100)]
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/// <summary>
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/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
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/// </summary>
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