Designer HUB:

* Moved editor buttons onto a Tab control, future test editors will be placed on a separate tab titled 'Testing Editors'

MUDEngine:
 * Currency.cs - Added Default Values to Properties
 * Door.cs - Added initial properties and door state
 * ProjectInformation.cs - Removed StartingLocation enum and moved to Objects/Environment/InitialLocation.cs
 * Room.cs - Added initial properties
 * TravelDirections.cs - Added initial travel direction enum. Room Editor binds to this enum. Additional directions added in the future will automatically be added to the Room Designer.
 * ProjectInformation.cs - ProjectName property renamed to GameTitle.

Room Designer:
 * User interface re-constructed and is closer to the final state. Shouldn't change much from it's current configuration.
This commit is contained in:
Scionwest_cp 2009-11-10 20:24:58 -08:00
parent 7a8437763b
commit ab8d46ed3c
10 changed files with 374 additions and 110 deletions

View file

@ -10,6 +10,7 @@ namespace MUDEngine.Objects
public class Currency : BaseObject
{
[Category("Currency Settings")]
[DefaultValue(100)]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>