MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -14,10 +14,10 @@ namespace MudGame
{
static class Program
{
const string SettingsFile = "Settings.ini";
const String SettingsFile = "Settings.ini";
static Game game;
static void Main(string[] args)
static void Main(String[] args)
{
Log.Write("Launching...");
@ -61,7 +61,7 @@ namespace MudGame
}
else
{
Log.Write("Setting up " + obj.GetProperty().GameTitle + " Manager...");
Log.Write("Setting up " + obj.GetProperty("GameTitle") + " Manager...");
game = (Game)obj.Instance;
scriptEngine = new ScriptEngine(game, ScriptEngine.ScriptTypes.Both);
}
@ -109,10 +109,31 @@ namespace MudGame
}
}
Console.Title = game.GameTitle;
if (game.IsMultiplayer)
Console.Title += " server running.";
List<char> buf = new List<char>();
while (game.IsRunning)
{
game.Update();
System.Threading.Thread.Sleep(1);
StringBuilder sb = new StringBuilder();
ConsoleKeyInfo info = Console.ReadKey();
if (info.KeyChar == '\r')
{
foreach (char c in buf)
sb.Append(c);
game.PlayerCollection[0].ExecuteCommand(sb.ToString());
}
else
buf.Add(info.KeyChar);
}
}
}