MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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parent
9585cede63
commit
a52ccf8da9
36 changed files with 365 additions and 297 deletions
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@ -24,7 +24,7 @@ namespace MudEngine.Networking
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stage = 0;
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port = 0;
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}
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public bool Initialize(int p, ref BaseCharacter[] pbs)
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public Boolean Initialize(Int32 p, ref BaseCharacter[] pbs)
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{
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if (stage != 0)
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return false;
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@ -36,7 +36,7 @@ namespace MudEngine.Networking
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stage++;
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return true;
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}
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public bool Start()
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public Boolean Start()
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{
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try
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{
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@ -65,10 +65,10 @@ namespace MudEngine.Networking
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{
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while (stage == 2)
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{
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int sub = -1;
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Int32 sub = -1;
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do
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{
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for (int i = 0; i < players.Length; i++)
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for (Int32 i = 0; i < players.Length; i++)
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{
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if (!players[i].IsActive)
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{
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@ -86,14 +86,14 @@ namespace MudEngine.Networking
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}
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private void ReceiveThread(object obj)
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{
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int sub = (int)obj;
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Int32 sub = (Int32)obj;
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players[sub].Initialize();
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while (stage == 2 && players[sub].IsActive)
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{
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players[sub].Receive(players[sub].ReadInput());
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}
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}
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public void Disconnect(int sub)
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public void Disconnect(Int32 sub)
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{
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if (sub > 0 && sub < players.Length)
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{
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@ -105,8 +105,8 @@ namespace MudEngine.Networking
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private Thread serverThread;
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private Socket server;
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private int stage;
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private int port;
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private Int32 stage;
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private Int32 port;
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BaseCharacter[] players;
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