MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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36 changed files with 365 additions and 297 deletions
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@ -39,13 +39,13 @@ namespace MudEngine.GameObjects
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}
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}
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public static AvailableTravelDirections GetTravelDirectionValue(string Direction)
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public static AvailableTravelDirections GetTravelDirectionValue(String Direction)
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{
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Array values = Enum.GetValues(typeof(AvailableTravelDirections));
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foreach (int value in values)
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foreach (Int32 value in values)
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{
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string displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
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String displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
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if (displayName.ToLower() == Direction.ToLower())
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return (AvailableTravelDirections)Enum.Parse(typeof(AvailableTravelDirections), displayName);
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