MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -39,13 +39,13 @@ namespace MudEngine.GameObjects
}
}
public static AvailableTravelDirections GetTravelDirectionValue(string Direction)
public static AvailableTravelDirections GetTravelDirectionValue(String Direction)
{
Array values = Enum.GetValues(typeof(AvailableTravelDirections));
foreach (int value in values)
foreach (Int32 value in values)
{
string displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
String displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
if (displayName.ToLower() == Direction.ToLower())
return (AvailableTravelDirections)Enum.Parse(typeof(AvailableTravelDirections), displayName);