MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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36 changed files with 365 additions and 297 deletions
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@ -1,4 +1,6 @@
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//MUD Engine
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using System;
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//MUD Engine
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using MudEngine.FileSystem;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Environment;
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@ -7,13 +9,13 @@ namespace MudEngine.GameObjects.Environment
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{
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public struct StartingLocation
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{
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public string Room;
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public string Zone;
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public string Realm;
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public String Room;
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public String Zone;
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public String Realm;
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public override string ToString()
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public override String ToString()
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{
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if (string.IsNullOrEmpty(Room))
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if (String.IsNullOrEmpty(Room))
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return "No initial location defined.";
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else
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{
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