MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -1,4 +1,6 @@
//MUD Engine
using System;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
@ -7,13 +9,13 @@ namespace MudEngine.GameObjects.Environment
{
public struct StartingLocation
{
public string Room;
public string Zone;
public string Realm;
public String Room;
public String Zone;
public String Realm;
public override string ToString()
public override String ToString()
{
if (string.IsNullOrEmpty(Room))
if (String.IsNullOrEmpty(Room))
return "No initial location defined.";
else
{