MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -17,7 +17,7 @@ namespace MudEngine.GameObjects.Environment
{
[Category("Door Settings")]
[DefaultValue(false)]
public bool IsLocked
public Boolean IsLocked
{
get;
set;
@ -33,7 +33,7 @@ namespace MudEngine.GameObjects.Environment
[Category("Door Settings")]
[DefaultValue(0)]
public int LevelRequirement
public Int32 LevelRequirement
{
get;
set;