MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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@ -15,10 +15,10 @@ namespace MudEngine.GameManagement
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public interface IGameCommand
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{
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//Name of the command
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string Name { get; set; }
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String Name { get; set; }
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//Used to override commands with the same name
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bool Override { get; set; }
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Boolean Override { get; set; }
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//Executes the command.
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CommandResults Execute(string command, BaseCharacter player);
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CommandResults Execute(String command, BaseCharacter player);
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}
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}
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