MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
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36 changed files with 365 additions and 297 deletions
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@ -17,6 +17,7 @@ using MudEngine.GameObjects;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameObjects.Environment;
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using MudEngine.Scripting;
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using MudEngine.Networking;
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namespace MudEngine.GameManagement
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{
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@ -33,18 +34,18 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Gets or Sets if this game is running in debug mode. Additional information is sent to the log if enabled.
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/// </summary>
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public static bool IsDebug { get; set; }
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public static Boolean IsDebug { get; set; }
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/// <summary>
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/// Gets or Sets if the game will run with a server or not.
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/// </summary>
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public bool IsMultiplayer { get; set; }
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public Boolean IsMultiplayer { get; set; }
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/// <summary>
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/// Gets or Sets if this game is currently running.
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/// </summary>
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[Browsable(false)]
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public bool IsRunning { get; internal set; }
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public Boolean IsRunning { get; internal set; }
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/// <summary>
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/// Gets or Sets the paths to various project related objects.
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@ -60,14 +61,14 @@ namespace MudEngine.GameManagement
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/// Gets or Sets the path to the current project
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/// </summary>
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[Browsable(false)]
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public string ProjectPath { get; set; }
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public String ProjectPath { get; set; }
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/// <summary>
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/// Gets or Sets if all objects will be laoded during server startup. Enabling this results in a slower server start time, but faster object access.
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/// </summary>
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[Category("Project Settings")]
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[Description("If enabled, all objects will be loaded during server startup resulting in a slower server start time, but faster load time during gameplay")]
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public bool PreCacheObjects { get; set; }
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public Boolean PreCacheObjects { get; set; }
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/// <summary>
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/// Gets a copy of all identifiers being used in the game.
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@ -81,25 +82,25 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Gets or Sets the name of the company
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/// </summary>
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public string CompanyName { get; set; }
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public String CompanyName { get; set; }
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[Category("Company Settings")]
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[Description("The website URL that a player can visit to view additional information related to the game")]
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/// <summary>
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/// Gets or Sets the companies website for this project
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/// </summary>
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public string Website { get; set; }
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public String Website { get; set; }
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[Category("Project Settings")]
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[Description("The name of the game displayed to the users, and title bar of the runtime.")]
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public string GameTitle { get; set; }
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public String GameTitle { get; set; }
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/// <summary>
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/// Gets or Sets the current working version of the game.
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/// </summary>
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[Category("Project Settings")]
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[Description("The current working version of the game.")]
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public string Version { get; set; }
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public String Version { get; set; }
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[Browsable(false)]
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public List<Currency> CurrencyList { get; set; }
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@ -115,7 +116,7 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// The Story that is displayed on initial player entry into the game
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/// </summary>
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public string Story { get; set; }
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public String Story { get; set; }
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[Category("Project Settings")]
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[Description("Enable or Disable Auto-saving of players when the player travels")]
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@ -123,7 +124,7 @@ namespace MudEngine.GameManagement
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/// Gets or Sets if the Game world is automatically saved at a specified interval.
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/// Players will be saved every-time they change location.
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/// </summary>
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public bool AutoSave { get; set; }
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public Boolean AutoSave { get; set; }
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/// <summary>
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/// Gets or Sets the interval in which the Game will automatically save every game object.
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@ -135,17 +136,17 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Gets or Sets if room names are hidden during console output.
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/// </summary>
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public bool HideRoomNames { get; set; }
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public Boolean HideRoomNames { get; set; }
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[Category("Game Currency")]
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[DefaultValue(1)]
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[Description("Sets the amount that the base currency is valued at.")]
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public uint BaseCurrencyAmount { get; set; }
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public Int32 BaseCurrencyAmount { get; set; }
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[Category("Game Currency")]
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[DefaultValue("Copper")]
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public string BaseCurrencyName { get; set; }
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public String BaseCurrencyName { get; set; }
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public GameTime WorldTime { get; set; }
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@ -162,7 +163,7 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Gets the current running Server object.
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/// </summary>
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public MudEngine.Networking.Server Server { get; internal set; }
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public Server Server { get; internal set; }
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/// <summary>
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/// Gets or Sets the protocol used by the server.
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@ -172,12 +173,12 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Gets or Sets the port that the server will run on
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/// </summary>
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public int ServerPort { get; set; }
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public Int32 ServerPort { get; set; }
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/// <summary>
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/// Gets or Sets the maximum number of Players permitted to run on this Games server.
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/// </summary>
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public int MaximumPlayers { get; set; }
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public Int32 MaximumPlayers { get; set; }
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#endregion
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#endregion
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@ -212,7 +213,7 @@ namespace MudEngine.GameManagement
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//Setup the player arrays
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//used to be in Start
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PlayerCollection = new BaseCharacter[MaximumPlayers];
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for (int i = 0; i < MaximumPlayers; i++)
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for (Int32 i = 0; i < MaximumPlayers; i++)
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PlayerCollection[i] = new BaseCharacter(this);
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GameTime.Time t = new GameTime.Time();
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@ -240,7 +241,7 @@ namespace MudEngine.GameManagement
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/// <summary>
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/// Starts the game and runs the server if IsMultiplayer is true
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/// </summary>
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public virtual bool Start()
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public virtual Boolean Start()
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{
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Log.Write("Game Initializing...");
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if (!Directory.Exists(DataPaths.Players))
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@ -263,7 +264,7 @@ namespace MudEngine.GameManagement
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if (IsDebug)
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{
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foreach (string command in CommandEngine.CommandCollection.Keys)
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foreach (String command in CommandEngine.CommandCollection.Keys)
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Log.Write("Command Loaded: " + command);
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}
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@ -314,7 +315,7 @@ namespace MudEngine.GameManagement
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DateTime serverTime = new DateTime();
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DateTime systemTime = DateTime.Now;
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int lastSaveGap = 0;
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Int32 lastSaveGap = 0;
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WorldTime.Update();
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@ -349,7 +350,7 @@ namespace MudEngine.GameManagement
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Log.Write("Saving Game world....");
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Log.Write("Saving Game Players...");
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for (int i = 0; i <= PlayerCollection.Length - 1; i++)
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for (Int32 i = 0; i <= PlayerCollection.Length - 1; i++)
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{
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if (PlayerCollection[i].Name == "New BaseCharacter")
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continue;
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