MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -7,7 +7,7 @@ namespace MudEngine.FileSystem
{
public struct SaveDataPaths
{
public string Players
public String Players
{
get
{
@ -19,7 +19,7 @@ namespace MudEngine.FileSystem
}
}
public string Environment
public String Environment
{
get
{
@ -30,10 +30,10 @@ namespace MudEngine.FileSystem
_Environment = value;
}
}
private string _Players;
private string _Environment;
private String _Players;
private String _Environment;
public SaveDataPaths(string environment, string players)
public SaveDataPaths(String environment, String players)
{
_Players = players;
_Environment = environment;