MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -14,10 +14,10 @@ namespace MudEngine.Commands
{
public class CommandLogin : IGameCommand
{
public bool Override { get; set; }
public string Name { get; set; }
public Boolean Override { get; set; }
public String Name { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
public CommandResults Execute(String command, BaseCharacter player)
{
player.Send(player.ActiveGame.GameTitle);
player.Send(player.ActiveGame.Version);
@ -26,15 +26,15 @@ namespace MudEngine.Commands
player.Send("Enter Character Name: ", false);
string input = player.ReadInput();
String input = player.ReadInput();
Boolean playerFound = false;
string savedFile = "";
String savedFile = "";
//See if this character already exists.
if (!Directory.Exists(player.ActiveGame.DataPaths.Players))
Directory.CreateDirectory(player.ActiveGame.DataPaths.Players);
foreach (string filename in Directory.GetFiles(player.ActiveGame.DataPaths.Players))
foreach (String filename in Directory.GetFiles(player.ActiveGame.DataPaths.Players))
{
if (Path.GetFileNameWithoutExtension(filename).ToLower() == input.ToLower())
{
@ -48,7 +48,7 @@ namespace MudEngine.Commands
//Next search if there is an existing player already logged in with this name, if so disconnect them.
if (player.ActiveGame.IsMultiplayer)
{
for (int i = 0; i <= player.ActiveGame.PlayerCollection.Length - 1; i++)
for (Int32 i = 0; i <= player.ActiveGame.PlayerCollection.Length - 1; i++)
{
if (player.ActiveGame.PlayerCollection[i].Name.ToLower() == input.ToLower())
{
@ -76,14 +76,14 @@ namespace MudEngine.Commands
//Let other players know that the user walked in.
if (player.ActiveGame.IsMultiplayer)
{
for (int i = 0; i != player.ActiveGame.PlayerCollection.Length; i++)
for (Int32 i = 0; i != player.ActiveGame.PlayerCollection.Length; i++)
{
if (player.ActiveGame.PlayerCollection[i].Name == player.Name)
continue;
string room = player.ActiveGame.PlayerCollection[i].CurrentRoom.Name;
string realm = player.ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
string zone = player.ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
String room = player.ActiveGame.PlayerCollection[i].CurrentRoom.Name;
String realm = player.ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
String zone = player.ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
if ((room == player.CurrentRoom.Name) && (realm == player.CurrentRoom.Realm) && (zone == player.CurrentRoom.Zone))
{