MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -9,11 +9,11 @@ namespace MudEngine.Commands
{
public class CommandGetTime : MudEngine.GameManagement.IGameCommand
{
public string Name { get; set; }
public String Name { get; set; }
public bool Override { get; set; }
public Boolean Override { get; set; }
public MudEngine.GameManagement.CommandResults Execute(string command, BaseCharacter player)
public MudEngine.GameManagement.CommandResults Execute(String command, BaseCharacter player)
{
player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime());