MudEngine:

- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
This commit is contained in:
Scionwest_cp 2010-08-14 00:20:43 -07:00
parent 9585cede63
commit a52ccf8da9
36 changed files with 365 additions and 297 deletions

View file

@ -9,7 +9,7 @@ namespace MUDCompiler
{
class Program
{
static void Main(string[] args)
static void Main(String[] args)
{
Console.WriteLine("===========================");
Console.WriteLine("MUD Engine Content Compiler");
@ -20,7 +20,7 @@ namespace MUDCompiler
Console.WriteLine("2): Exit Compiler");
Console.Write("Enter Selection: ");
string command = Console.ReadLine();
String command = Console.ReadLine();
//command error checking.
if (String.IsNullOrEmpty(command))