Implemented an abstract BaseCommand

This commit is contained in:
Budoray_cp 2011-09-13 19:50:52 -07:00
parent 795b95f1b4
commit a403b24a05
7 changed files with 34 additions and 70 deletions

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Characters;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public abstract class BaseCommand : IGameCommand
{
public Boolean Override { get; set; }
//public String Name { get; set; }
public List<String> Help { get; set; }
private Realm realm;
private BaseCharacter player;
private Boolean isEditing;
public BaseCommand()
{
Help = new List<string>();
}
public abstract void Execute(String command, BaseCharacter player);
}
}

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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandEditRealm : IGameCommand
public class CommandEditRealm : BaseCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public List<String> Help { get; set; }
private Realm realm;
private BaseCharacter player;
private Boolean isEditing;
public CommandEditRealm()
{
Help = new List<string>();
Help.Add("Use the Edit command to edit existing objects properties.");
Help.Add("Usage: Edit ObjectType ObjectName");
Help.Add("Usage: Edit ObjectType FullyQualifiedName");

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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandEditRoom : IGameCommand
public class CommandEditRoom : BaseCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public List<String> Help { get; set; }
private Room room;
private BaseCharacter player;
private Boolean isEditing;
public CommandEditRoom()
{
Help = new List<string>();
Help.Add("Use the Edit command to edit existing objects properties.");
Help.Add("Usage: EditRoom Realm>Room>Room");
Help.Add("Example: EditRoom MyRealmName>MyRoom>MyRoom");

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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandEditZone : IGameCommand
public class CommandEditZone : BaseCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public List<String> Help { get; set; }
private Zone zone;
private BaseCharacter player;
private Boolean isEditing;
public CommandEditZone()
{
Help = new List<string>();
Help.Add("Use the Edit command to edit existing objects properties.");
Help.Add("Usage: EditZone Realm>Zone");
Help.Add("Example: EditZone MyRealmName>MyZone");

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@ -19,32 +19,13 @@ namespace MudEngine.Commands
/// by modifying the source.
/// TODO: Update the engine to dynamically look for a Login script rather than relying on CommandLogin.
/// </summary>
public class CommandLogin : IGameCommand
public class CommandLogin : BaseCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
/// <summary>
/// Class constructor
/// </summary>
public CommandLogin()
{
Help = new List<string>();
Help.Add("Logs the player into their respective account.");
}

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@ -16,16 +16,10 @@ using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
class CommandRestart : BaseCommand
{
public String Name { get; set; }
public Boolean Override { get; set; }
public List<String> Help { get; set; }
public CommandRestart()
{
Help = new List<string>();
Help.Add("Restarts the game server.");
}

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@ -12,16 +12,10 @@ using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandSaveWorld : IGameCommand
public class CommandSaveWorld : BaseCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public List<String> Help { get; set; }
public CommandSaveWorld()
{
Help = new List<string>();
Help.Add("Saves the game world.");
}