Implemented an abstract BaseCommand
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7 changed files with 34 additions and 70 deletions
28
MudEngine/Commands/BaseCommand.cs
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28
MudEngine/Commands/BaseCommand.cs
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using System;
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using System.Collections.Generic;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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{
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public abstract class BaseCommand : IGameCommand
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{
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public Boolean Override { get; set; }
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//public String Name { get; set; }
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public List<String> Help { get; set; }
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private Realm realm;
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private BaseCharacter player;
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private Boolean isEditing;
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public BaseCommand()
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{
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Help = new List<string>();
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}
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public abstract void Execute(String command, BaseCharacter player);
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}
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}
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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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namespace MudEngine.Commands
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{
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{
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public class CommandEditRealm : IGameCommand
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public class CommandEditRealm : BaseCommand
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{
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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private Realm realm;
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private BaseCharacter player;
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private Boolean isEditing;
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public CommandEditRealm()
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public CommandEditRealm()
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{
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{
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Help = new List<string>();
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Usage: Edit ObjectType ObjectName");
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Help.Add("Usage: Edit ObjectType ObjectName");
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Help.Add("Usage: Edit ObjectType FullyQualifiedName");
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Help.Add("Usage: Edit ObjectType FullyQualifiedName");
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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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namespace MudEngine.Commands
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{
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{
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public class CommandEditRoom : IGameCommand
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public class CommandEditRoom : BaseCommand
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{
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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private Room room;
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private BaseCharacter player;
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private Boolean isEditing;
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public CommandEditRoom()
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public CommandEditRoom()
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{
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{
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Help = new List<string>();
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Usage: EditRoom Realm>Room>Room");
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Help.Add("Usage: EditRoom Realm>Room>Room");
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Help.Add("Example: EditRoom MyRealmName>MyRoom>MyRoom");
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Help.Add("Example: EditRoom MyRealmName>MyRoom>MyRoom");
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@ -13,21 +13,10 @@ using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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namespace MudEngine.Commands
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{
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{
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public class CommandEditZone : IGameCommand
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public class CommandEditZone : BaseCommand
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{
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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private Zone zone;
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private BaseCharacter player;
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private Boolean isEditing;
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public CommandEditZone()
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public CommandEditZone()
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{
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{
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Help = new List<string>();
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Use the Edit command to edit existing objects properties.");
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Help.Add("Usage: EditZone Realm>Zone");
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Help.Add("Usage: EditZone Realm>Zone");
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Help.Add("Example: EditZone MyRealmName>MyZone");
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Help.Add("Example: EditZone MyRealmName>MyZone");
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@ -19,32 +19,13 @@ namespace MudEngine.Commands
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/// by modifying the source.
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/// by modifying the source.
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/// TODO: Update the engine to dynamically look for a Login script rather than relying on CommandLogin.
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/// TODO: Update the engine to dynamically look for a Login script rather than relying on CommandLogin.
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/// </summary>
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/// </summary>
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public class CommandLogin : IGameCommand
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public class CommandLogin : BaseCommand
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{
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{
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/// <summary>
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/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
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/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
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/// </summary>
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public Boolean Override { get; set; }
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/// The name of the command.
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/// If Override is set to true, this command will override any other command that contains the same name.
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// A collection of strings that contains helpfull information for this Command.
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/// When the user enteres 'Help Exit' the game will print the content of this collection.
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/// This is treated like a virtual book, each entry in the collection is printed as a new line.
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/// </summary>
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public List<String> Help { get; set; }
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/// <summary>
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/// <summary>
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/// Class constructor
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/// Class constructor
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/// </summary>
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/// </summary>
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public CommandLogin()
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public CommandLogin()
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{
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{
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Help = new List<string>();
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Help.Add("Logs the player into their respective account.");
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Help.Add("Logs the player into their respective account.");
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}
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}
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@ -16,16 +16,10 @@ using MudEngine.FileSystem;
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namespace MudEngine.Commands
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namespace MudEngine.Commands
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{
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{
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class CommandRestart : IGameCommand
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class CommandRestart : BaseCommand
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{
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{
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public List<String> Help { get; set; }
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public CommandRestart()
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public CommandRestart()
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{
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{
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Help = new List<string>();
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Help.Add("Restarts the game server.");
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Help.Add("Restarts the game server.");
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}
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}
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@ -12,16 +12,10 @@ using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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namespace MudEngine.Commands
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{
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{
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public class CommandSaveWorld : IGameCommand
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public class CommandSaveWorld : BaseCommand
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{
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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public CommandSaveWorld()
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public CommandSaveWorld()
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{
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{
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Help = new List<string>();
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Help.Add("Saves the game world.");
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Help.Add("Saves the game world.");
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}
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}
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