Mud Designer:

- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start.

Mud Engine:
 - Objects no longer require a path to be supplied when calling Object.Save()
 - EditRealm command now edits senses.
 - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed)
 - EditZone Now fully supports senses and implemented.
 - Game now supports loading of .ini files when calling Game.Load()
 - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively.
 - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime.
 - Create command no longer converts all names to lower case.
 - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
This commit is contained in:
Scionwest_cp 2010-09-26 08:00:34 -07:00
parent 304b2d07eb
commit a347607337
35 changed files with 2013 additions and 60 deletions

View file

@ -198,7 +198,7 @@ namespace MudEngine.GameManagement
InitialRealm = new Realm(this);
//Prepare the Save Paths for all of our Game objects.
DataPaths = new SaveDataPaths("World", "Player");
DataPaths = new SaveDataPaths("World", "Players");
//Setup default settings for the Game
GameTitle = "New Game";
@ -339,7 +339,7 @@ namespace MudEngine.GameManagement
{
if (PlayerCollection[i].Name == "New BaseCharacter")
continue;
PlayerCollection[i].Save(this.DataPaths.Players);
PlayerCollection[i].Save();
}
//Delete the last saved version of the World. We will dump the current version onto disk.
@ -395,6 +395,11 @@ namespace MudEngine.GameManagement
{
String filename = GameTitle + ".ini";
this.Load(filename);
}
public virtual void Load(String filename)
{
if (!File.Exists(filename))
return;