Mud Designer:

- Auto-saving objects is now complete.
 - Removed Save Object button
 - Object Properties no longer displays the Project Information on startup
 - Objects that can be edited within the Designer are displayed in Blue in the treeview
 - Objects that can only be edited within another objects Mini-Editor are displayed in Red and cannot be edited within the main Designer
 - Folders are displayed in Black
 - Objects are not auto-saved until the objects Name is changed from 'New Object'
 - The designer checks to see if the object has been saved yet prior to creating a new object.
 - Double clicking an editable object (shown in blue text) now loads the object for editing.
 - Menu item Project->Game Objects->Environment->New Room opens the Zones Mini-Room Editor if a Zone is loaded.
 - Tooltips added to the Project Explorer and Object Properties panes

Mud Engine:
 - FileManager returns the new directory layout when using GetDataPath
 - Added Zones to SaveDataTypes enum.
 - Game Objects now have a Description attribute attached to their public properties so the Designer can display a description of what the property is for within the Object Properties pane.
 - Added PreCacheObjects Boolean to ProjectInformation for pre-loading objects when the runtime is built.
 - All objects Filename is now set to readonly and cannot be edited within the Designer
 - Started work on Realm.GetZone() method.
 - Room.Zone is no longer hidden from the Object Properties Pane, but set to Readonly.
 - Began work on Moving a Zones Rooms when a Zone is moved within a Realm. 
 - Removed un-needed code within the RealmEditor 
 - UIRoomControl now creates and saves Rooms. Duplicate Rooms cannot be created and Room re-naming is implemented.
 - Removed remaining old code for previous Mud Designer Editors from within Program.cs
This commit is contained in:
Scionwest_cp 2010-01-10 17:57:52 -08:00
parent ecd2645421
commit 98857cc0de
19 changed files with 776 additions and 451 deletions

View file

@ -18,6 +18,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
{
[Category("Environment Information")]
[DefaultValue(0)]
[Description("The amount to drain each stat by if StatDrain is enabled.")]
public int StatDrainAmount
{
get;
@ -25,6 +26,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
}
[Category("Environment Information")]
[Description("Enable or Disable the ability for draining stats while traversing.")]
[DefaultValue(false)]
public bool StatDrain
{
@ -34,6 +36,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
[ReadOnly(true)]
[Category("Environment Information")]
[Description("The Realm that this Zone is assigned to. It is not required to be contained within a Realm.")]
public string Realm
{
get;
@ -41,6 +44,7 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
}
[Category("Environment Information")]
[Description("Determins if the Player can be attacked within this Room or not.")]
[DefaultValue(false)]
public bool IsSafe
{
@ -50,12 +54,13 @@ namespace MudDesigner.MudEngine.GameObjects.Environment
[Category("Environment Information")]
[EditorAttribute(typeof(UIRoomEditor), typeof(UITypeEditor))]
[ReadOnly(false)]
[Description("Collection of Rooms that have been created. Editing the Rooms Collection lets you manage the Zones rooms.")]
public List<Room> Rooms { get; set; }
public Zone()
{
Rooms = new List<Room>();
IsSafe = false;
//throw new NotSupportedException("Parameterless constructors of Type " + this.GetType().FullName + " is not supported.");
}