Mud Designer:

- Auto-saving objects is now complete.
 - Removed Save Object button
 - Object Properties no longer displays the Project Information on startup
 - Objects that can be edited within the Designer are displayed in Blue in the treeview
 - Objects that can only be edited within another objects Mini-Editor are displayed in Red and cannot be edited within the main Designer
 - Folders are displayed in Black
 - Objects are not auto-saved until the objects Name is changed from 'New Object'
 - The designer checks to see if the object has been saved yet prior to creating a new object.
 - Double clicking an editable object (shown in blue text) now loads the object for editing.
 - Menu item Project->Game Objects->Environment->New Room opens the Zones Mini-Room Editor if a Zone is loaded.
 - Tooltips added to the Project Explorer and Object Properties panes

Mud Engine:
 - FileManager returns the new directory layout when using GetDataPath
 - Added Zones to SaveDataTypes enum.
 - Game Objects now have a Description attribute attached to their public properties so the Designer can display a description of what the property is for within the Object Properties pane.
 - Added PreCacheObjects Boolean to ProjectInformation for pre-loading objects when the runtime is built.
 - All objects Filename is now set to readonly and cannot be edited within the Designer
 - Started work on Realm.GetZone() method.
 - Room.Zone is no longer hidden from the Object Properties Pane, but set to Readonly.
 - Began work on Moving a Zones Rooms when a Zone is moved within a Realm. 
 - Removed un-needed code within the RealmEditor 
 - UIRoomControl now creates and saves Rooms. Duplicate Rooms cannot be created and Room re-naming is implemented.
 - Removed remaining old code for previous Mud Designer Editors from within Program.cs
This commit is contained in:
Scionwest_cp 2010-01-10 17:57:52 -08:00
parent ecd2645421
commit 98857cc0de
19 changed files with 776 additions and 451 deletions

View file

@ -13,6 +13,7 @@ namespace MudDesigner.MudEngine.GameObjects
public class BaseObject : IGameObject
{
[Category("Object Setup")]
[Description("The Display Name assigned to this object.")]
//Required to refresh Filename property in the editors propertygrid
[RefreshProperties(RefreshProperties.All)]
public string Name
@ -29,6 +30,7 @@ namespace MudDesigner.MudEngine.GameObjects
}
[Category("Object Setup")]
[Description("A brief description of this object. The description is displayed to users when they use a command for investigating an object")]
public string Description
{
get;
@ -36,10 +38,13 @@ namespace MudDesigner.MudEngine.GameObjects
}
[Category("Object Setup")]
[Description("The object script that can manipulate the object during the games life.")]
[EditorAttribute(typeof(UIScriptEditor), typeof(System.Drawing.Design.UITypeEditor))]
public string Script { get; set; }
[Category("Object Setup")]
[ReadOnly(true)]
[Description("The filename of the current object. This is assigned by the engine and not editable.")]
public string Filename
{
//Returns the name of the object + the objects Type as it's extension.
@ -59,6 +64,7 @@ namespace MudDesigner.MudEngine.GameObjects
}
[Category("Senses")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You don't smell anything unsual.")]
public string Smell
{
@ -67,6 +73,7 @@ namespace MudDesigner.MudEngine.GameObjects
}
[Category("Senses")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You hear nothing of interest.")]
public string Listen
{
@ -75,6 +82,7 @@ namespace MudDesigner.MudEngine.GameObjects
}
[Category("Senses")]
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
[DefaultValue("You feel nothing.")]
public string Feel
{