Mud Designer:
- Auto-saving objects is now complete. - Removed Save Object button - Object Properties no longer displays the Project Information on startup - Objects that can be edited within the Designer are displayed in Blue in the treeview - Objects that can only be edited within another objects Mini-Editor are displayed in Red and cannot be edited within the main Designer - Folders are displayed in Black - Objects are not auto-saved until the objects Name is changed from 'New Object' - The designer checks to see if the object has been saved yet prior to creating a new object. - Double clicking an editable object (shown in blue text) now loads the object for editing. - Menu item Project->Game Objects->Environment->New Room opens the Zones Mini-Room Editor if a Zone is loaded. - Tooltips added to the Project Explorer and Object Properties panes Mud Engine: - FileManager returns the new directory layout when using GetDataPath - Added Zones to SaveDataTypes enum. - Game Objects now have a Description attribute attached to their public properties so the Designer can display a description of what the property is for within the Object Properties pane. - Added PreCacheObjects Boolean to ProjectInformation for pre-loading objects when the runtime is built. - All objects Filename is now set to readonly and cannot be edited within the Designer - Started work on Realm.GetZone() method. - Room.Zone is no longer hidden from the Object Properties Pane, but set to Readonly. - Began work on Moving a Zones Rooms when a Zone is moved within a Realm. - Removed un-needed code within the RealmEditor - UIRoomControl now creates and saves Rooms. Duplicate Rooms cannot be created and Room re-naming is implemented. - Removed remaining old code for previous Mud Designer Editors from within Program.cs
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19 changed files with 776 additions and 451 deletions
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@ -6,6 +6,9 @@ using System.IO;
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namespace MudDesigner.MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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@ -99,7 +102,7 @@ namespace MudDesigner.MudEngine.FileSystem
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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string rootPath = System.IO.Path.Combine(installBase, "Data");
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string rootPath = System.IO.Path.Combine(installBase, "Project");
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if (DataType == SaveDataTypes.Root)
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return rootPath;
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@ -112,10 +115,13 @@ namespace MudDesigner.MudEngine.FileSystem
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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string rootPath = System.IO.Path.Combine(installBase, "Data");
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string realmsPath = System.IO.Path.Combine(rootPath, Realm);
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string rootPath = System.IO.Path.Combine(installBase, "Project");
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string realmsPath = System.IO.Path.Combine(rootPath, "Realms");
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string requestRealm = Path.Combine(realmsPath, Realm);
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string requestedRealmZones = Path.Combine(requestRealm, "Zones");
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string requestedZone = Path.Combine(requestedRealmZones, Zone);
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return System.IO.Path.Combine(realmsPath, Zone);
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return requestedZone;
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}
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public static string GetDataPath(string Realm, string Zone, string Room)
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@ -5,5 +5,6 @@
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Root,
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Currency,
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Realms,
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Zones,
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}
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}
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