Mud Designer:

- Auto-saving objects is now complete.
 - Removed Save Object button
 - Object Properties no longer displays the Project Information on startup
 - Objects that can be edited within the Designer are displayed in Blue in the treeview
 - Objects that can only be edited within another objects Mini-Editor are displayed in Red and cannot be edited within the main Designer
 - Folders are displayed in Black
 - Objects are not auto-saved until the objects Name is changed from 'New Object'
 - The designer checks to see if the object has been saved yet prior to creating a new object.
 - Double clicking an editable object (shown in blue text) now loads the object for editing.
 - Menu item Project->Game Objects->Environment->New Room opens the Zones Mini-Room Editor if a Zone is loaded.
 - Tooltips added to the Project Explorer and Object Properties panes

Mud Engine:
 - FileManager returns the new directory layout when using GetDataPath
 - Added Zones to SaveDataTypes enum.
 - Game Objects now have a Description attribute attached to their public properties so the Designer can display a description of what the property is for within the Object Properties pane.
 - Added PreCacheObjects Boolean to ProjectInformation for pre-loading objects when the runtime is built.
 - All objects Filename is now set to readonly and cannot be edited within the Designer
 - Started work on Realm.GetZone() method.
 - Room.Zone is no longer hidden from the Object Properties Pane, but set to Readonly.
 - Began work on Moving a Zones Rooms when a Zone is moved within a Realm. 
 - Removed un-needed code within the RealmEditor 
 - UIRoomControl now creates and saves Rooms. Duplicate Rooms cannot be created and Room re-naming is implemented.
 - Removed remaining old code for previous Mud Designer Editors from within Program.cs
This commit is contained in:
Scionwest_cp 2010-01-10 17:57:52 -08:00
parent ecd2645421
commit 98857cc0de
19 changed files with 776 additions and 451 deletions

View file

@ -18,8 +18,14 @@ namespace MudDesigner
{
public partial class Designer : Form
{
enum ObjectType
{
Zone,
Room,
}
ProjectInformation _Project;
BaseObject _GameObject;
bool IsSaved;
public Designer()
{
@ -29,6 +35,7 @@ namespace MudDesigner
//for use during our runtime
_GameObject = new BaseObject();
_Project = new ProjectInformation();
IsSaved = true;
//Get out saved project file
string projectPath = Path.Combine(Application.StartupPath, "Project");
@ -51,9 +58,6 @@ namespace MudDesigner
title.Append(_Project.Version);
this.Text = title.ToString();
//Assign our Project Information to the propertygrid
propertyObject.SelectedObject = _Project;
//build a collection of Realms for viewing
InstallWidgetRealms(projectPath);
}
@ -65,7 +69,325 @@ namespace MudDesigner
containerMain.Panel1.Controls.Add(new UIWidgets.RealmExplorer().InstallControl(projectPath));
}
private void btnSaveObject_Click(object sender, EventArgs e)
private void LoadObject(TreeNode selectedNode)
{
string projectPath = Path.Combine(Application.StartupPath, "Project");
string objectFilename = "";
if (selectedNode.Text == "Project")
{
MessageBox.Show("You cannot edit the Project node in the Project Explorer.");
return;
}
//for root objects
if (selectedNode.Parent.Text == "Project")
{
if (selectedNode.Text == "Game.xml")
{
objectFilename = selectedNode.FullPath;
ProjectInformation project = new ProjectInformation();
project = (ProjectInformation)FileManager.Load(objectFilename, project);
lblObjectProperties.Text = "Project Properties (" + project.GameTitle + ")";
propertyObject.SelectedObject = project;
}
}
else if (selectedNode.Parent.Text == "Currencies")
{
objectFilename = selectedNode.FullPath;
Currency currency = new Currency();
currency = (Currency)FileManager.Load(objectFilename, currency);
lblObjectProperties.Text = "Currency Properties (" + currency.Name + ")";
propertyObject.SelectedObject = currency;
}
else if (selectedNode.Parent.Parent.Text == "Realms")
{
objectFilename = selectedNode.FullPath;
//incase a directory was selected instead of a file to be edited.
if (Path.GetExtension(objectFilename) == "")
return;
Realm realm = new Realm();
realm= (Realm)FileManager.Load(objectFilename, realm);
lblObjectProperties.Text = "Realm Properties (" + realm.Name + ")";
propertyObject.SelectedObject = realm;
}
else if (selectedNode.Parent.Parent.Text == "Zones")
{
//Zone selected already contained within a Realm
objectFilename = selectedNode.FullPath;
Zone z = new Zone();
//incase a directory was selected instead of a file to be edited.
if (Path.GetExtension(objectFilename) == "")
return;
Zone zone = new Zone();
zone= (Zone)FileManager.Load(objectFilename, zone);
lblObjectProperties.Text = "Zone Properties (" + zone.Name + ")";
propertyObject.SelectedObject = zone;
}
}
private void ValidatePath(string path)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
string projectPath = Path.Combine(Application.StartupPath, "Project");
RefreshProjectExplorer();
}
private void PopulateTree(string dir, TreeNode node)
{
// get the information of the directory
DirectoryInfo directory = new DirectoryInfo(dir);
// loop through each subdirectory
foreach (DirectoryInfo d in directory.GetDirectories())
{
// create a new node
TreeNode t = new TreeNode(d.Name);
// populate the new node recursively
PopulateTree(d.FullName, t);
node.Nodes.Add(t); // add the node to the "master" node
}
// lastly, loop through each file in the directory, and add these as nodes
foreach (FileInfo f in directory.GetFiles())
{
// create a new node
TreeNode t = new TreeNode(f.Name);
// add it to the "master"
t.ForeColor = System.Drawing.Color.Blue;
if (node.Text == "Rooms")
t.ForeColor = System.Drawing.Color.Red;
node.Nodes.Add(t);
}
treeExplorer.SelectedNode = node;
}
private void btnRefreshObjects_Click(object sender, EventArgs e)
{
treeExplorer.Nodes.Clear();
TreeNode node = new TreeNode("Project");
treeExplorer.Nodes.Add(node);
string projectPath = Path.Combine(Application.StartupPath, "Project");
PopulateTree(projectPath, node);
}
private void mnuEditObject_Click(object sender, EventArgs e)
{
if (CheckSavedState())
LoadObject(treeExplorer.SelectedNode);
}
private void mnuProjectInformation_Click(object sender, EventArgs e)
{
if (CheckSavedState())
propertyObject.SelectedObject = _Project;
}
private void mnuRealmEditor_Click(object sender, EventArgs e)
{
if (CheckSavedState())
propertyObject.SelectedObject = new Realm();
}
private void currencyEditorToolStripMenuItem_Click(object sender, EventArgs e)
{
if (CheckSavedState())
propertyObject.SelectedObject = new Currency();
}
private void mnuZoneBuilder_Click(object sender, EventArgs e)
{
if (CheckSavedState())
propertyObject.SelectedObject = new Zone();
}
private bool CheckSavedState()
{
if (IsSaved)
return true;
DialogResult result = MessageBox.Show(lblObjectProperties.Text + " has not been saved! Do you wish to save it?", "Mud Designer", MessageBoxButtons.YesNoCancel);
if (result == DialogResult.No)
return true;
else if (result == DialogResult.Cancel)
return false;
else
SaveSelected();
return true;
}
private void txtSearch_Enter(object sender, EventArgs e)
{
if (txtSearch.Text == "")
return;
TreeNode node = FindNode(txtSearch.Text, treeExplorer.Nodes[0]);
if (node == null)
MessageBox.Show("No results found!", "Mud Designer");
else
{
//TODO select the node
}
}
private TreeNode FindNode(string nodeText, TreeNode startNode)
{
foreach (TreeNode node in startNode.Nodes)
{
if (node.Text == nodeText)
{
return node;
}
if (node.Nodes.Count != 0)
{
TreeNode n = FindNode(nodeText, node);
if (n == null) continue;
else return n;
}
}
return null;
}
private void deleteObjectToolStripMenuItem_Click(object sender, EventArgs e)
{
//Check if we are trying to delete the root node
if (treeExplorer.SelectedNode.Text == "Project")
{
MessageBox.Show("You cannot delete the root item 'Project'", "Mud Designer");
return;
}
DialogResult result;
ObjectType objectType = new ObjectType();
//Check if we are deleting a realm or zone, if so inform the user that
//all zones/rooms within the object will be deleted as well.
string fullPath = treeExplorer.SelectedNode.FullPath;
TreeNode selectedNode = treeExplorer.SelectedNode;
if (fullPath.Contains("Realms") || fullPath.Contains("Zones"))
{
//ask if we want to delete this
result = MessageBox.Show("Are you sure you want to delete"
+ treeExplorer.SelectedNode.Text + "?\nAll Rooms or Zones within this item will be deleted!", "Mud Designer", MessageBoxButtons.YesNo);
}
else
//ask if we want to delete this
result = MessageBox.Show("Are you sure you want to delete"
+ treeExplorer.SelectedNode.Text + "?", "Mud Designer", MessageBoxButtons.YesNo);
//User hit no, cancel
if (result == DialogResult.No)
return;
//Find out what we are deleting
if (Path.GetExtension(fullPath) == "")
{
if (selectedNode.Text == "Zones")
objectType = ObjectType.Zone;
else if (selectedNode.Text == "Rooms")
objectType = ObjectType.Room;
}
else if (Path.GetExtension(fullPath) == ".Room")
{
objectType = ObjectType.Room;
}
else if (Path.GetExtension(fullPath) == "Zone")
{
objectType = ObjectType.Zone;
}
if (objectType == ObjectType.Zone)
{
Zone z = new Zone();
string filename = Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath);
if (Path.GetExtension(treeExplorer.SelectedNode.FullPath) == "")
{
string[] zone = Directory.GetFiles(filename, "*.zone");
if (zone.Length != 0)
{
filename = zone[0];
}
else
{
Directory.Delete(treeExplorer.SelectedNode.FullPath, true);
return;
}
}
z = (Zone)FileManager.Load(filename, z);
if (z.Realm != "")
{
string projectPath = Path.Combine(Application.StartupPath, "Project");
string[] files = Directory.GetFiles(Path.Combine(projectPath, "Realms"), "*.realm", SearchOption.AllDirectories);
foreach (string file in files)
{
Realm r = new Realm();
r = (Realm)FileManager.Load(file, r);
if (r.Name == z.Realm)
{
r.Zones.Remove(z.Filename);
FileManager.Save(file, r);
break;
}
}
}
}//end if(object is zone)
else if (objectType == ObjectType.Room)
{
//TODO Delete rooms from owning zone
}
//Its a directory to delete if we have no extension assigned to it
if (Path.GetExtension(treeExplorer.SelectedNode.FullPath) == "")
{
Directory.Delete(Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath), true);
}
else
{
string filename = Path.GetFileName(treeExplorer.SelectedNode.FullPath);
fullPath = treeExplorer.SelectedNode.FullPath;
string deletePath = fullPath.Substring(0, fullPath.Length - filename.Length);
File.Delete(Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath));
Directory.Delete(Path.Combine(Application.StartupPath, deletePath), true);
}
//Just incase we have the zone or the realm selected that the zone belonged too.
//users can re-save the current realm and if it contained the zone we just deleted
//the zone will be still be saved as part of the realm.
propertyObject.SelectedObject = null;
RefreshProjectExplorer();
}
public void RefreshProjectExplorer()
{
btnRefreshObjects_Click(null, null);
}
private void propertyObject_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
IsSaved = false;
if (propertyObject.SelectedObject is BaseObject)
{
BaseObject obj = (BaseObject)propertyObject.SelectedObject;
//Don't auto-save if we haven't assigned a valid name
if (obj.Name == "New " + obj.GetType().Name)
return;
}
SaveSelected();
IsSaved = true;
RefreshProjectExplorer();
}
public void SaveSelected()
{
//Get the object Type
Type t = propertyObject.SelectedObject.GetType();
@ -126,266 +448,6 @@ namespace MudDesigner
RefreshProjectExplorer();
}
private void LoadObject(TreeNode selectedNode)
{
string projectPath = Path.Combine(Application.StartupPath, "Project");
string objectFilename = "";
if (selectedNode.Text == "Project")
{
MessageBox.Show("You cannot edit the Project node in the Project Explorer.");
return;
}
//for root objects
if (selectedNode.Parent.Text == "Project")
{
if (selectedNode.Text == "Game.xml")
{
objectFilename = selectedNode.FullPath;
ProjectInformation project = new ProjectInformation();
project = (ProjectInformation)FileManager.Load(objectFilename, project);
lblObjectProperties.Text = "Project Properties (" + project.GameTitle + ")";
propertyObject.SelectedObject = project;
}
}
else if (selectedNode.Parent.Text == "Currencies")
{
objectFilename = selectedNode.FullPath;
Currency currency = new Currency();
currency = (Currency)FileManager.Load(objectFilename, currency);
lblObjectProperties.Text = "Currency Properties (" + currency.Name + ")";
propertyObject.SelectedObject = currency;
}
else if (selectedNode.Parent.Parent.Text == "Realms")
{
objectFilename = selectedNode.FullPath;
//incase a directory was selected instead of a file to be edited.
if (Path.GetExtension(objectFilename) == "")
return;
Realm realm = new Realm();
realm= (Realm)FileManager.Load(objectFilename, realm);
lblObjectProperties.Text = "Realm Properties (" + realm.Name + ")";
propertyObject.SelectedObject = realm;
}
else if (selectedNode.Parent.Parent.Text == "Zones")
{
//Zone selected already contained within a Realm
objectFilename = selectedNode.FullPath;
//incase a directory was selected instead of a file to be edited.
if (Path.GetExtension(objectFilename) == "")
return;
Zone zone = new Zone();
zone= (Zone)FileManager.Load(objectFilename, zone);
lblObjectProperties.Text = "Zone Properties (" + zone.Name + ")";
propertyObject.SelectedObject = zone;
}
}
private void ValidatePath(string path)
{
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
string projectPath = Path.Combine(Application.StartupPath, "Project");
RefreshProjectExplorer();
}
private void PopulateTree(string dir, TreeNode node)
{
// get the information of the directory
DirectoryInfo directory = new DirectoryInfo(dir);
// loop through each subdirectory
foreach (DirectoryInfo d in directory.GetDirectories())
{
// create a new node
TreeNode t = new TreeNode(d.Name);
// populate the new node recursively
PopulateTree(d.FullName, t);
node.Nodes.Add(t); // add the node to the "master" node
}
// lastly, loop through each file in the directory, and add these as nodes
foreach (FileInfo f in directory.GetFiles())
{
// create a new node
TreeNode t = new TreeNode(f.Name);
// add it to the "master"
t.ForeColor = System.Drawing.Color.Blue;
node.Nodes.Add(t);
}
treeExplorer.SelectedNode = node;
}
private void btnRefreshObjects_Click(object sender, EventArgs e)
{
treeExplorer.Nodes.Clear();
TreeNode node = new TreeNode("Project");
treeExplorer.Nodes.Add(node);
string projectPath = Path.Combine(Application.StartupPath, "Project");
PopulateTree(projectPath, node);
}
private void mnuEditObject_Click(object sender, EventArgs e)
{
LoadObject(treeExplorer.SelectedNode);
}
private void mnuProjectInformation_Click(object sender, EventArgs e)
{
propertyObject.SelectedObject = _Project;
}
private void mnuRealmEditor_Click(object sender, EventArgs e)
{
propertyObject.SelectedObject = new Realm();
}
private void currencyEditorToolStripMenuItem_Click(object sender, EventArgs e)
{
propertyObject.SelectedObject = new Currency();
}
private void mnuZoneBuilder_Click(object sender, EventArgs e)
{
propertyObject.SelectedObject = new Zone();
}
private void txtSearch_Enter(object sender, EventArgs e)
{
if (txtSearch.Text == "")
return;
TreeNode node = FindNode(txtSearch.Text, treeExplorer.Nodes[0]);
if (node == null)
MessageBox.Show("No results found!", "Mud Designer");
else
{
//TODO select the node
}
}
private TreeNode FindNode(string nodeText, TreeNode startNode)
{
foreach (TreeNode node in startNode.Nodes)
{
if (node.Text == nodeText)
{
return node;
}
if (node.Nodes.Count != 0)
{
TreeNode n = FindNode(nodeText, node);
if (n == null) continue;
else return n;
}
}
return null;
}
private void deleteObjectToolStripMenuItem_Click(object sender, EventArgs e)
{
if (treeExplorer.SelectedNode.Text == "Project")
{
MessageBox.Show("You cannot delete the root item 'Project'", "Mud Designer");
return;
}
DialogResult result;
bool IsZone = false;
//Check if we are deleting a realm or zone, if so inform the user that
//all zones/rooms within the object will be deleted as well.
if (treeExplorer.SelectedNode.FullPath.Contains("Realms") || treeExplorer.SelectedNode.FullPath.Contains("Zones"))
{
result = MessageBox.Show("Are you sure you want to delete"
+ treeExplorer.SelectedNode.Text + "?\nAll Rooms or Zones within this item will be deleted!", "Mud Designer", MessageBoxButtons.YesNo);
if (treeExplorer.SelectedNode.FullPath.Contains("Zones"))
IsZone = true;
}
else
result = MessageBox.Show("Are you sure you want to delete"
+ treeExplorer.SelectedNode.Text + "?", "Mud Designer", MessageBoxButtons.YesNo);
if (result == DialogResult.No)
return;
if (IsZone)
{
Zone z = new Zone();
string filename = Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath);
if (Path.GetExtension(treeExplorer.SelectedNode.FullPath) == "")
{
string[] zone = Directory.GetFiles(filename, "*.zone");
if (zone.Length != 0)
{
filename = zone[0];
}
else
{
Directory.Delete(treeExplorer.SelectedNode.FullPath, true);
return;
}
}
z = (Zone)FileManager.Load(filename, z);
if (z.Realm != "")
{
string projectPath = Path.Combine(Application.StartupPath, "Project");
string[] files = Directory.GetFiles(Path.Combine(projectPath, "Realms"), "*.realm", SearchOption.AllDirectories);
foreach (string file in files)
{
Realm r = new Realm();
r = (Realm)FileManager.Load(file, r);
if (r.Name == z.Realm)
{
r.Zones.Remove(z.Filename);
FileManager.Save(file, r);
break;
}
}
}
}
//Its a directory to delete if we have no extension assigned to it
if (Path.GetExtension(treeExplorer.SelectedNode.FullPath) == "")
{
Directory.Delete(Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath), true);
}
else
{
string filename = Path.GetFileName(treeExplorer.SelectedNode.FullPath);
string fullPath = treeExplorer.SelectedNode.FullPath;
string deletePath = fullPath.Substring(0, fullPath.Length - filename.Length);
File.Delete(Path.Combine(Application.StartupPath, treeExplorer.SelectedNode.FullPath));
Directory.Delete(deletePath, true);
}
//Just incase we have the zone or the realm selected that the zone belonged too.
//users can re-save the current realm and if it contained the zone we just deleted
//the zone will be still be saved as part of the realm.
propertyObject.SelectedObject = null;
RefreshProjectExplorer();
}
public void RefreshProjectExplorer()
{
btnRefreshObjects_Click(null, null);
}
private void propertyObject_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
SaveSelected();
RefreshProjectExplorer();
}
public void SaveSelected()
{
btnSaveObject_Click(null, null);
}
private void mnuAbout_Click(object sender, EventArgs e)
{
MessageBox.Show("Mud Designer.\n\nDownload at http://MudDesigner.Codeplex.com\n"
@ -396,5 +458,28 @@ namespace MudDesigner
{
Application.Exit();
}
private void treeExplorer_DoubleClick(object sender, EventArgs e)
{
if (treeExplorer.SelectedNode.Text == "Project")
return;
mnuEditObject_Click(sender, e);
}
private void newRoomToolStripMenuItem_Click(object sender, EventArgs e)
{
if (propertyObject.SelectedObject is Zone)
{
MudDesigner.MudEngine.UITypeEditors.UIRoomControl control = new MudDesigner.MudEngine.UITypeEditors.UIRoomControl((Zone)propertyObject.SelectedObject);
control.ShowDialog();
}
else
{
MessageBox.Show("You must have a zone loaded prior to attempting to create a Room!\n\n"
+ "You can use a loaded Zones 'Rooms' property via the Object Properties pane to create and manage Rooms as well.", "Mud Designer");
return;
}
}
}
}