MudEngine:
- Bug fixes with object saving and restoration - Game Deconstructor removed. - Player Password saving, restoring and varification implemented fully. MudGame: - Revised scripts to demonstrate the latest environment creation updates.
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6 changed files with 503 additions and 432 deletions
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@ -1,5 +1,7 @@
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public class MyGame : Game
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{
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public California Cali;
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public MyGame()
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: base()
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{
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@ -11,42 +13,7 @@ public class MyGame : Game
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Version = "Example Game Version 1.0";
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MaximumPlayers = 5000;
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//Instance our Realm
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Realm myRealm = new Realm(this);
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myRealm.Name = "California";
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myRealm.Description = "The Beaches of California are relaxing and fun to be at.";
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myRealm.IsInitialRealm = true;
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World.AddRealm(myRealm);
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Zone myZone = new Zone(this);
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myZone.Name = "San Diego";
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myZone.Realm = myRealm.Name;
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myZone.Description = "San Diego has many attractions, including Sea World!";
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myZone.IsInitialZone = true;
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myRealm.AddZone(myZone);
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//Create our HotelRoom
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Room myRoom = new Room(this);
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myRoom.Name = "Hotel Room B33";
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myRoom.IsInitialRoom = true;
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myZone.AddRoom(myRoom);
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myRoom.DetailedDescription.Add("Your Hotel Room is pretty clean, it is small but not to far off from the beach so you can't complain.");
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myRoom.DetailedDescription.Add("You can exit your Hotel Room by walking West");
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Room myHallway = new Room(this);
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myHallway.Name = "Hotel Hallway";
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myHallway.DetailedDescription.Add("The Hotel Hallway is fairly narrow, but there is plenty of room for people to traverse through it.");
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myHallway.DetailedDescription.Add("Your Hotel Room B33 is to the East.");
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myHallway.DetailedDescription.Add("Hotel Room B34 is to your West.");
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myZone.AddRoom(myHallway);
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myZone.LinkRooms(AvailableTravelDirections.West, myHallway, myRoom);
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Room nextRoom = new Room(this);
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nextRoom.Name = "Hotel Room B34";
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nextRoom.DetailedDescription.Add("This Hotel Room is pretty dirty, they must not have cleaned it yet.");
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nextRoom.DetailedDescription.Add("You can exit this room by walking East");
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myZone.AddRoom(nextRoom);
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//Link
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myZone.LinkRooms(AvailableTravelDirections.East, myHallway, nextRoom);
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Cali = new California(this);
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Cali.Create();
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}
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}
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