MudEngine:

- Added BaseCharacter.FlushConsole() method. Sends a hex sequence to the clients telnet terminal that clears the screen. If IsMultiplayer=false then it just clears the C# Console.
 - Added a 'Clear' command for users to use. It invokes the new FlushConsole command.
 - Removed the need for a full file path and filename when calling an objects save method. Now it just needs the path.
 - Adjusted the Exit command, Login command and Save command to reflect the objects save parameter changes.
 - Removed the Unique ID from objects. 
 - All objects now reference each other via their filenames rather than their object names. Allows for 3 objects with the name Bedroom to exist, but with different filenames such as Bedroom1, Bedroom2 etc.
 - Zone now has a GetRoomByName method that replace the removed GetRoomByID method. Returns a List<> collection of Rooms found with a matching filename.
 - BaseCharacter updated to work with the new Zone.GetRoomByName method.
 - Realm.GetZoneByID renamed to GetZoneByName()
This commit is contained in:
Scionwest_cp 2010-08-13 21:35:46 -07:00
parent 717034f9ed
commit 9585cede63
11 changed files with 144 additions and 82 deletions

View file

@ -15,13 +15,14 @@ namespace MudGame
static class Program
{
const string SettingsFile = "Settings.ini";
static Game game;
static void Main(string[] args)
{
Log.Write("Launching...");
ScriptEngine scriptEngine;
Game game;
//Re-create the settings file if it is missing
if (!File.Exists(SettingsFile))
@ -111,6 +112,7 @@ namespace MudGame
while (game.IsRunning)
{
game.Update();
System.Threading.Thread.Sleep(1);
}
}
}