MudEngine:
- Added BaseCharacter.FlushConsole() method. Sends a hex sequence to the clients telnet terminal that clears the screen. If IsMultiplayer=false then it just clears the C# Console. - Added a 'Clear' command for users to use. It invokes the new FlushConsole command. - Removed the need for a full file path and filename when calling an objects save method. Now it just needs the path. - Adjusted the Exit command, Login command and Save command to reflect the objects save parameter changes. - Removed the Unique ID from objects. - All objects now reference each other via their filenames rather than their object names. Allows for 3 objects with the name Bedroom to exist, but with different filenames such as Bedroom1, Bedroom2 etc. - Zone now has a GetRoomByName method that replace the removed GetRoomByID method. Returns a List<> collection of Rooms found with a matching filename. - BaseCharacter updated to work with the new Zone.GetRoomByName method. - Realm.GetZoneByID renamed to GetZoneByName()
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11 changed files with 144 additions and 82 deletions
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@ -15,13 +15,14 @@ namespace MudGame
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static class Program
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{
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const string SettingsFile = "Settings.ini";
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static Game game;
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static void Main(string[] args)
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{
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Log.Write("Launching...");
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ScriptEngine scriptEngine;
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Game game;
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//Re-create the settings file if it is missing
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if (!File.Exists(SettingsFile))
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@ -111,6 +112,7 @@ namespace MudGame
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while (game.IsRunning)
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{
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game.Update();
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System.Threading.Thread.Sleep(1);
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}
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}
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}
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