MudEngine:
- Added BaseCharacter.FlushConsole() method. Sends a hex sequence to the clients telnet terminal that clears the screen. If IsMultiplayer=false then it just clears the C# Console. - Added a 'Clear' command for users to use. It invokes the new FlushConsole command. - Removed the need for a full file path and filename when calling an objects save method. Now it just needs the path. - Adjusted the Exit command, Login command and Save command to reflect the objects save parameter changes. - Removed the Unique ID from objects. - All objects now reference each other via their filenames rather than their object names. Allows for 3 objects with the name Bedroom to exist, but with different filenames such as Bedroom1, Bedroom2 etc. - Zone now has a GetRoomByName method that replace the removed GetRoomByID method. Returns a List<> collection of Rooms found with a matching filename. - BaseCharacter updated to work with the new Zone.GetRoomByName method. - Realm.GetZoneByID renamed to GetZoneByName()
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11 changed files with 144 additions and 82 deletions
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@ -83,21 +83,6 @@ namespace MudEngine.GameObjects.Environment
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Realm = "No Realm Associated.";
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="RoomName"></param>
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/// <returns></returns>
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public Room GetRoomByID(Int32 id)
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{
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foreach (Room room in RoomCollection)
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{
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if (room.ID == id)
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return room;
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}
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return null;
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}
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/// <summary>
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/// Adds the supplied room into the Zones Room collection.
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/// </summary>
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@ -122,10 +107,26 @@ namespace MudEngine.GameObjects.Environment
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//TODO: Check for duplicate Rooms.
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RoomCollection.Add(room);
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room.Zone = Name;
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room.Zone = Filename;
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room.Realm = Realm;
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}
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public List<Room> GetRoomByFilename(string filename)
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{
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List<Room> rooms = new List<Room>();
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foreach (Room r in RoomCollection)
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{
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if (r.Filename == filename)
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{
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rooms.Add(r);
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}
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}
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return rooms;
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}
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public void LinkRooms(AvailableTravelDirections departureDirection, Room arrivalRoom, Room departureRoom)
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{
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LinkRooms(departureDirection, arrivalRoom, departureRoom, 0);
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