MudEngine:
- Added BaseCharacter.FlushConsole() method. Sends a hex sequence to the clients telnet terminal that clears the screen. If IsMultiplayer=false then it just clears the C# Console. - Added a 'Clear' command for users to use. It invokes the new FlushConsole command. - Removed the need for a full file path and filename when calling an objects save method. Now it just needs the path. - Adjusted the Exit command, Login command and Save command to reflect the objects save parameter changes. - Removed the Unique ID from objects. - All objects now reference each other via their filenames rather than their object names. Allows for 3 objects with the name Bedroom to exist, but with different filenames such as Bedroom1, Bedroom2 etc. - Zone now has a GetRoomByName method that replace the removed GetRoomByID method. Returns a List<> collection of Rooms found with a matching filename. - BaseCharacter updated to work with the new Zone.GetRoomByName method. - Realm.GetZoneByID renamed to GetZoneByName()
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@ -18,21 +18,18 @@ namespace MudEngine.Commands
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public CommandResults Execute(string command, BaseCharacter player)
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{
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string path = player.ActiveGame.DataPaths.Players;
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string filename = Path.Combine(path, player.Filename);
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//Temporary hack
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/*
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if (player.ActiveGame.PlayerCollection.Length != 0)
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{
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if (player.ActiveGame.PlayerCollection[0].GetType().Name != "BaseCharacter")
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if (player.GetType().Name != "BaseCharacter")
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{
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Scripting.GameObject obj = player.ActiveGame.scriptEngine.GetObject(player.ActiveGame.PlayerCollection.GetType().Name);
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obj.InvokeMethod("Save", new object[] { player.Name });
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obj.InvokeMethod("Save", new object[] { player.ActiveGame.DataPaths.Players });
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}
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}
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else
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player.Save(filename); //Should never be called?
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else */
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player.Save(player.ActiveGame.DataPaths.Players);
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return new CommandResults();
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}
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