MudEngine:

- Fixed the ScriptEngine and CommandEngine not loading Custom game commands from scripts.
 - BaseCharacter's Create, Initialize, Send and FlushConsole are now overridable via scripts.
 - Invalid commands are now printed to the player "Invalid Command."

MudGame:
 - Added CommandSay script that adds primitive chatting support. Only players within the same Room can see the messages.
 - Renamed California script to WorldCalifornia
 - Renamed MyGame script to EarthGame.
 - Added Clear command script for and Say command script for showing how to build custom commands for use with the game. The commands can only be added server-side, but used client-side.
This commit is contained in:
Scionwest_cp 2010-08-15 14:11:21 -07:00
parent bbd411fdd1
commit 93a27ca75f
10 changed files with 72 additions and 19 deletions

View file

@ -0,0 +1,20 @@
public class EarthGame : Game
{
public WorldCalifornia Cali;
public EarthGame()
: base()
{
GameTitle = "Planet Earth MUD";
Story = "The planet Earth reproduced in a MUD for your playing enjoyment!";
IsMultiplayer = true;
CompanyName = "Mud Designer Team";
Website = "Visit Http://MudDesigner.Codeplex.com for the latest News, Documentation and Releases.";
Version = "Example Game Version 1.0";
MaximumPlayers = 5000;
Cali = new WorldCalifornia(this);
Cali.Create();
}
}