MudEngine:

- Fixed the ScriptEngine and CommandEngine not loading Custom game commands from scripts.
 - BaseCharacter's Create, Initialize, Send and FlushConsole are now overridable via scripts.
 - Invalid commands are now printed to the player "Invalid Command."

MudGame:
 - Added CommandSay script that adds primitive chatting support. Only players within the same Room can see the messages.
 - Renamed California script to WorldCalifornia
 - Renamed MyGame script to EarthGame.
 - Added Clear command script for and Say command script for showing how to build custom commands for use with the game. The commands can only be added server-side, but used client-side.
This commit is contained in:
Scionwest_cp 2010-08-15 14:11:21 -07:00
parent bbd411fdd1
commit 93a27ca75f
10 changed files with 72 additions and 19 deletions

View file

@ -19,14 +19,16 @@ namespace MudGame
static void Main(String[] args)
{
//Re-create the settings file if it is missing
//Re-create the settings file if it is missing. Don't push any log messages until we know that this is
//verbose or not
Log.Write("Loading Settings...", false);
if (!File.Exists(SettingsFile))
{
Log.Write("Settings.ini missing!");
Log.Write("Settings.ini missing!", false);
FileManager.WriteLine(SettingsFile, "Scripts", "ScriptPath");
FileManager.WriteLine(SettingsFile, ".cs", "ScriptExtension");
FileManager.WriteLine(SettingsFile, "True", "ServerEnabled");
Log.Write("Settings.ini re-created with default values");
Log.Write("Settings.ini re-created with default values", false);
}
if (FileManager.GetData(SettingsFile, "ServerEnabled").ToLower() == "false")
@ -36,11 +38,12 @@ namespace MudGame
else
Log.IsVerbose = false;
//Get are cached log messages and go forward from here.
Console.Write(Log.GetMessages());
Log.FlushMessages();
Log.Write("Launching...", true);
ScriptEngine scriptEngine;
Log.Write("Loading settings...", true);
scriptEngine = new ScriptEngine(new Game(), ScriptEngine.ScriptTypes.Both);
//scriptEngine.CompileScripts();