MudEngine:
- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data. - Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute. - Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state. - GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist. - BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject - BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player. - Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented. Example: EditRealm MyRealmName MudGame: - Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.
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8 changed files with 610 additions and 32 deletions
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@ -53,9 +53,33 @@ namespace MudEngine.GameObjects
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{
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//Returns the name of the object + the objects Type as it's extension.
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//Filenames are generated by the class itself, users can not assign it.
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get;
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set;
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get
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{
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return _Filename;
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}
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set
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{
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if (this.GetType().Name.StartsWith("Base"))
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{
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if (value.EndsWith("." + this.GetType().Name.Substring("Base".Length)))
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{
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_Filename = value;
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}
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else
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_Filename = value + "." + this.GetType().Name.Substring("Base".Length);
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}
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else
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{
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if (value.EndsWith("." + this.GetType().Name))
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{
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_Filename = value;
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}
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else
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_Filename =value + "." + this.GetType().Name;
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}
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}
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}
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String _Filename;
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[Category("Environment Information")]
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[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
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