Refresh of repo required.

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Scionwest_cp 2010-01-17 18:56:44 -08:00
parent dafcc55437
commit 9311435007
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using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
public class Room : BaseObject
{
[Category("Environment Information")]
[Description("Shows what rooms are currently created and linked to within this Room.")]
[ReadOnly(true)]
public string DoorList
{
get
{
string installed = "";
if (this.InstalledDoors.Count != 0)
{
foreach (Door d in InstalledDoors)
{
installed += d.TravelDirection.ToString() + ",";
}
if (InstalledDoors.Count >= 2)
{
installed = installed.Substring(0, installed.Length - 1);
}
return installed;
}
else
return "None Installed.";
}
}
[Category("Environment Information")]
[Description("Allows for linking of Rooms together via Doorways")]
public List<Door> InstalledDoors;
[ReadOnly(true)]
[Description("This is the Zone that the Room is currently assigned to.")]
[Category("Environment Information")]
public string Zone
{
get;
set;
}
[Category("Environment Information")]
[DefaultValue(false)]
[Description("Determins if the Player can be attacked within this Room or not.")]
public bool IsSafe
{
get;
set;
}
public Room TestRoom { get; set; }
public Room()
{
InstalledDoors = new List<Door>();
IsSafe = false;
}
}
}