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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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namespace MudDesigner.MudEngine.GameObjects
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{
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public class Currency : BaseObject
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{
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[Category("Currency Settings")]
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[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
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[DefaultValue(100)]
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/// <summary>
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/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
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/// </summary>
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public int Value
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{
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get;
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set;
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}
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public Currency()
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{
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this.Name = "New Currency";
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this.Value = 100;
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}
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}
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}
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