MudEngine:

- CommandLogin no longer invokes the Look Command
 - Fixed CommandWalk no longer telling the player an invalid direction message when trying to walk to someplace that does not exist.
 - Moved PlayerCollection array referencing from Game.Start() to the Game's constructor so that scripts may change the player class during its startup.
 - BaseCharacter now invokes the Look command after Login command is completed.
 - ScriptEngine no longer sets the output path for a compiled script if the script is designated as compile to memory.
 - Fixed custom players not being able to access their own Methods and Properties during runtime.

MudServer:
 - Additional Console Log Messages added.
This commit is contained in:
Scionwest_cp 2010-08-06 23:37:52 -07:00
parent 88378584ac
commit 8b1be3d1eb
6 changed files with 34 additions and 51 deletions

View file

@ -165,7 +165,9 @@ namespace MudEngine.Scripting
CompilerParameters param = new CompilerParameters(new string[] {"mscorlib.dll", "System.dll", "MudEngine.dll"});
param.GenerateExecutable = false;
param.GenerateInMemory = true;
param.OutputAssembly = Path.Combine(oldPath, "Scripts.dll");
if (!param.GenerateInMemory)
param.OutputAssembly = Path.Combine(oldPath, "Scripts.dll");
param.IncludeDebugInformation = false;
param.TreatWarningsAsErrors = true;
@ -288,6 +290,9 @@ namespace MudEngine.Scripting
private void InitializeSourceFiles()
{
if (!Directory.Exists(ScriptPath))
Directory.CreateDirectory(ScriptPath);
string[] scripts = Directory.GetFiles(ScriptPath, "*.cs", SearchOption.AllDirectories);
if (scripts.Length == 0)