MUDDesigner:
* Added _InstallLocation field within Program.cs so changing the solutions install path is easier when the #DEBUG is defined.
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1 changed files with 4 additions and 1 deletions
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@ -8,6 +8,9 @@ namespace MudDesigner
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static class Program
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static class Program
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{
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{
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static frmMain MudHUB;
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static frmMain MudHUB;
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internal static string _InstallLocation = @"C:\CodePlex\MudDesigner\";
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/// <summary>
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/// <summary>
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/// The main entry point for the application.
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/// The main entry point for the application.
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/// </summary>
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/// </summary>
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@ -28,7 +31,7 @@ namespace MudDesigner
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//If running in debug mode we need to hard-code the paths as during normal running of the apps
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//If running in debug mode we need to hard-code the paths as during normal running of the apps
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//all of the apps are running within the Apps directory.
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//all of the apps are running within the Apps directory.
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#if DEBUG
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#if DEBUG
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string[] apps = System.IO.Directory.GetFiles(@"C:\CodePlex\MudDesigner\", "*.exe", System.IO.SearchOption.AllDirectories);
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string[] apps = System.IO.Directory.GetFiles(_InstallLocation, "*.exe", System.IO.SearchOption.AllDirectories);
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List<string> legalApps = new List<string>();
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List<string> legalApps = new List<string>();
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foreach (string app in apps)
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foreach (string app in apps)
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