DataPaths now have values for the games Root directory and Script directory.
DataPath class is now completed and includes a new SetExtension() method for setting game object file extensions. Scripting support fully implemented. StandardGame now contains a Initialize() method for compiling scripts and searching for sub-classes of StandardGame Server app will now use a Scripted game class instead of the default StandardGame if one is present. StandardGame.Start() is now virtual so child classes can override it. Sample Game script created to show how to create a custom game script, including how to setup the game and create Rooms pragamatically. ScriptFactory has a new method for searching all scripts and scripts that inherit from a specified class. Renamed all of the Command scripts. They no longer start with 'Command'. Example: "CommandSay" has now become "Say". There is no need to preceed the command name with the word "Command" anymore.
This commit is contained in:
parent
c40d32e7ae
commit
8639403255
14 changed files with 323 additions and 69 deletions
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@ -9,10 +9,12 @@ namespace MudEngine.DAL
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{
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public enum DataTypes
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{
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Root,
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Players,
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Environments,
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Characters,
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Equipment
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Equipment,
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Scripts,
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}
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/// <summary>
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@ -26,7 +28,17 @@ namespace MudEngine.DAL
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String assemblyFile = Path.GetFileName(path);
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this._InstallRoot = path.Substring(0, path.Length - assemblyFile.Length);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Characters"), DataTypes.Characters);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Environments"), DataTypes.Environments);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Equipment"), DataTypes.Equipment);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "Players"), DataTypes.Players);
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this.SetAbsolutePath(Path.Combine(this._InstallRoot, "GameScripts"), DataTypes.Scripts);
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this.SetExtension(DataTypes.Characters, ".character");
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this.SetExtension(DataTypes.Environments, ".environment");
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this.SetExtension(DataTypes.Equipment, ".equipment");
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this.SetExtension(DataTypes.Players, ".player");
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this.SetExtension(DataTypes.Scripts, ".cs");
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}
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public void SetAbsolutePath(String path, DataTypes objectType)
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@ -36,9 +48,21 @@ namespace MudEngine.DAL
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switch (objectType)
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{
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case DataTypes.Characters:
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this._Characters = path;
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break;
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case DataTypes.Environments:
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this._Environments = path;
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break;
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case DataTypes.Equipment:
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this._Equipment = path;
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break;
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case DataTypes.Players:
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this._Players = path;
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break;
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case DataTypes.Scripts:
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this._Scripts = path;
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break;
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}
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}
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@ -48,10 +72,23 @@ namespace MudEngine.DAL
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public String GetPath(DataTypes objectType)
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{
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if (objectType == DataTypes.Players)
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return this._Players;
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else
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return String.Empty;
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switch (objectType)
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{
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case DataTypes.Root:
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return this._InstallRoot;
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case DataTypes.Characters:
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return this._Characters;
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case DataTypes.Environments:
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return this._Environments;
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case DataTypes.Equipment:
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return this._Equipment;
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case DataTypes.Players:
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return this._Players;
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case DataTypes.Scripts:
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return this._Scripts;
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}
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return String.Empty;
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}
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public String GetFilePath(DataTypes objectType, String filename)
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@ -60,9 +97,24 @@ namespace MudEngine.DAL
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switch (objectType)
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{
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case DataTypes.Root:
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result = Path.Combine(this._InstallRoot, filename + this.GetExtension(DataTypes.Root));
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break;
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case DataTypes.Characters:
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result = Path.Combine(this._Characters, filename + this.GetExtension(DataTypes.Characters));
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break;
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case DataTypes.Environments:
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result = Path.Combine(this._Environments, filename + this.GetExtension(DataTypes.Environments));
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break;
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case DataTypes.Equipment:
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result = Path.Combine(this._Equipment, filename + this.GetExtension(DataTypes.Equipment));
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break;
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case DataTypes.Players:
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result = Path.Combine(this._Players, filename + this.GetExtension(DataTypes.Players));
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break;
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case DataTypes.Scripts:
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result = Path.Combine(this._Scripts, filename + this.GetExtension(DataTypes.Scripts));
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break;
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}
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return result;
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@ -74,18 +126,64 @@ namespace MudEngine.DAL
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switch (objectType)
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{
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case DataTypes.Root:
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result = ".dat";
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break;
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case DataTypes.Characters:
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result = this._CharacterExt;
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break;
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case DataTypes.Environments:
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result = this._EnvironmentExt;
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break;
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case DataTypes.Equipment:
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result = this._EquipmentExt;
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break;
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case DataTypes.Scripts:
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result = this._ScriptExt;
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break;
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case DataTypes.Players:
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result = ".player";
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result = this._PlayersExt;
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break;
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}
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return result;
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}
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public void SetExtension(DataTypes objectType, String extension)
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{
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if (!extension.StartsWith("."))
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extension = extension.Insert(0, ".");
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switch (objectType)
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{
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case DataTypes.Characters:
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this._CharacterExt = extension;
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break;
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case DataTypes.Environments:
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this._EnvironmentExt = extension;
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break;
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case DataTypes.Equipment:
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this._EquipmentExt = extension;
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break;
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case DataTypes.Players:
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this._PlayersExt = extension;
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break;
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case DataTypes.Scripts:
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this._ScriptExt = extension;
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break;
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}
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}
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private String _InstallRoot;
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private String _Players;
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private String _PlayersExt;
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private String _Environments;
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private String _EnvironmentExt;
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private String _Characters;
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private String _CharacterExt;
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private String _Equipment;
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private String _EquipmentExt;
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private String _Scripts;
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private String _ScriptExt;
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}
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}
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@ -267,7 +267,7 @@ namespace MudEngine.Game.Characters
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{
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byte[] buf = new byte[1];
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Int32 recved = this._Connection.Receive(buf);
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if (recved > 0)
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{
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if (buf[0] == '\n' && buffer.Count > 0)
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using MudEngine.Networking;
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@ -10,6 +11,7 @@ using MudEngine.Core;
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using MudEngine.Game.Characters;
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using MudEngine.DAL;
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using MudEngine.Game.Environment;
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using MudEngine.Scripting;
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namespace MudEngine.Game
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{
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@ -64,7 +66,7 @@ namespace MudEngine.Game
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/// <summary>
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/// Gets if the game is currently running or not.
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/// </summary>
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public Boolean Enabled { get; private set; }
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public Boolean Enabled { get; protected set; }
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/// <summary>
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/// Gets or Sets if the game is in debug more or not.
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@ -86,6 +88,8 @@ namespace MudEngine.Game
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/// </summary>
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public DataPaths SavePaths { get; set; }
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public ScriptFactory ScriptFactory { get; set; }
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/// <summary>
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/// StandardGame constructor. If no Port number is provided, 4000 is used.
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/// </summary>
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@ -101,7 +105,7 @@ namespace MudEngine.Game
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/// <param name="port"></param>
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public StandardGame(String name, Int32 port)
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{
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Logger.WriteLine("Initializing Standard Mud Game");
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Logger.WriteLine("Initializing Mud Game");
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this.Name = name;
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this.Website = "http://scionwest.net";
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this.Description = "A sample Mud game created using the Mud Designer kit.";
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@ -123,6 +127,27 @@ namespace MudEngine.Game
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this.World = new World(this);
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}
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public StandardGame Initialize()
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{
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CompileEngine compiler = new CompileEngine();
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compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
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Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
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if (result)
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{
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ScriptFactory factory = new ScriptFactory(compiler.CompiledAssembly);
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StandardGame game = (StandardGame)factory.FindInheritedScripted("StandardGame", "Mud Game");
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if (game == null)
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return null;
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else
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return game;
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}
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return null;
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}
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/// <summary>
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/// Starts the game by getting all of the game scripts, loading the world
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/// loading all of the games commands and starting the server.
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@ -130,19 +155,36 @@ namespace MudEngine.Game
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/// <param name="maxPlayers"></param>
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/// <param name="maxQueueSize"></param>
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/// <returns></returns>
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public Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
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public virtual Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
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{
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Logger.WriteLine("Starting up Standard Game");
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Logger.WriteLine("Starting up " + this.Name);
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//Instance Script Engine
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//Compile any scripts
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CompileEngine compiler = new CompileEngine("cs");
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//compiler.AddAssemblyReference(Assembly.GetExecutingAssembly().FullName);
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compiler.AddAssemblyReference(Path.Combine(this.SavePaths.GetPath(DataTypes.Root), Assembly.GetExecutingAssembly().Location));
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//Load our Commands
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//Compile any scripts
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Boolean result = compiler.Compile(this.SavePaths.GetPath(DataTypes.Scripts));
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if (!result)
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{
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Logger.WriteLine(compiler.Errors, Logger.Importance.Error);
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//Fail safe in the event compiling fails. Just use this assembly.
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this.ScriptFactory = new ScriptFactory(Assembly.GetExecutingAssembly());
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}
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else
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{
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this.ScriptFactory = new ScriptFactory(compiler.CompiledAssembly);
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}
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//Load the default engine Commands
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CommandSystem.LoadCommands();
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CommandSystem.LoadCommandLibrary(this.ScriptFactory.Assembly, false);
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//Load World
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this.World.Initialize();
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this.World.Load();
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//Start our server.
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this.Server.Start(maxPlayers, maxQueueSize);
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@ -180,8 +222,16 @@ namespace MudEngine.Game
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private void SetupPaths()
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{
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Characters)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Characters));
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Environments)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Environments));
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Equipment)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Equipment));
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Players)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Players));
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if (!Directory.Exists(this.SavePaths.GetPath(DataTypes.Scripts)))
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Directory.CreateDirectory(this.SavePaths.GetPath(DataTypes.Scripts));
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}
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}
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}
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@ -39,6 +39,14 @@ namespace MudEngine.Game
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this.StartLocation = zone.GetRoom("Bedroom");
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}
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public void Save()
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{
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}
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public void Load()
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{
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}
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public void Destroy()
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{
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throw new NotImplementedException();
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|
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@ -14,7 +14,7 @@ using MudEngine.GameScripts;
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namespace MudEngine.GameScripts.Commands
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{
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public class CommandCreatePlayer : ICommand
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public class CreatePlayer : ICommand
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{
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public string Name { get; set; }
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@ -23,7 +23,7 @@ namespace MudEngine.GameScripts.Commands
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public List<string> Help { get; set; }
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public CommandCreatePlayer()
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public CreatePlayer()
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{
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Help = new List<string>();
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Name = "CreatePlayer";
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@ -13,7 +13,7 @@ using MudEngine.GameScripts;
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namespace MudEngine.GameScripts.Commands
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{
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public class CommandLogin : ICommand
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public class Login : ICommand
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{
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public string Name { get; set; }
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@ -22,10 +22,10 @@ namespace MudEngine.GameScripts.Commands
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public List<string> Help { get; set; }
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public CommandLogin()
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public Login()
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{
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Help = new List<string>();
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Name = "Login";
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//Name = "Login";
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Description = "Account login command.";
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}
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|
|
@ -10,7 +10,7 @@ using MudEngine.Core.Interfaces;
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namespace MudEngine.GameScripts.Commands
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{
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public class CommandLook : ICommand
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public class Look : ICommand
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{
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public string Name { get; set; }
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|
@ -18,7 +18,7 @@ namespace MudEngine.GameScripts.Commands
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public List<string> Help { get; set; }
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public CommandLook()
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public Look()
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{
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this.Name = "Look";
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}
|
|
@ -10,7 +10,7 @@ using MudEngine.Networking;
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namespace MudEngine.GameScripts.Commands
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{
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public class CommandSay : ICommand
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public class Say : ICommand
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{
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public string Name { get; set; }
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|
@ -18,7 +18,7 @@ namespace MudEngine.GameScripts.Commands
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public List<string> Help { get; set; }
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public CommandSay()
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public Say()
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{
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this.Name = "Say";
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this.Description = "Chat command that allows objects to communicate.";
|
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@ -10,7 +10,7 @@ using MudEngine.Networking;
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namespace MudEngine.GameScripts.Commands
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{
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public class CommandSetRole : ICommand
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public class SetRole : ICommand
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{
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public string Name { get; set; }
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|
@ -18,7 +18,7 @@ namespace MudEngine.GameScripts.Commands
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public List<string> Help { get; set; }
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public CommandSetRole()
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public SetRole()
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{
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this.Name = "SetRole";
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this.Description = "Chat command that allows objects to communicate.";
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|
@ -50,7 +50,7 @@ namespace MudEngine.GameScripts.Commands
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{
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StandardCharacter target = game.Server.ConnectionManager.GetConnectedCharacter(names[0].ToLower());
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|
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this.SetRole(character, target);
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this.ApplyRole(character, target);
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}
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else
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{
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|
@ -61,7 +61,7 @@ namespace MudEngine.GameScripts.Commands
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return false;
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}
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|
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public void SetRole(StandardCharacter admin, StandardCharacter target)
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public void ApplyRole(StandardCharacter admin, StandardCharacter target)
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{
|
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admin.SendMessage("Please choose from one of the available Roles:");
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|
|
@ -11,7 +11,7 @@ using MudEngine.Networking;
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|
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namespace MudEngine.GameScripts.Commands
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{
|
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public class CommandStop : ICommand
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public class Stop : ICommand
|
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{
|
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public string Name { get; set; }
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|
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|
@ -19,7 +19,7 @@ namespace MudEngine.GameScripts.Commands
|
|||
|
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public List<string> Help { get; set; }
|
||||
|
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public CommandStop()
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public Stop()
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{
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this.Name = "Stop";
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this.Description = "Chat command that allows objects to communicate.";
|
56
MudEngine/WinPC_Engine/GameScripts/SampleGame.cs
Normal file
56
MudEngine/WinPC_Engine/GameScripts/SampleGame.cs
Normal file
|
@ -0,0 +1,56 @@
|
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using MudEngine.Game;
|
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using MudEngine.DAL;
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using MudEngine.Game.Environment;
|
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using MudEngine.Game;
|
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|
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namespace MudEngine.GameScripts
|
||||
{
|
||||
public class SampleGame : StandardGame
|
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{
|
||||
public SampleGame(String name)
|
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: base(name)
|
||||
{
|
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this.Name = "Sample Mud Game";
|
||||
this.Debugging = true;
|
||||
this.Description = "A sample MUD game created using the Mud Designer engine.";
|
||||
this.Website = "http://muddesigner.codeplex.com";
|
||||
}
|
||||
|
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public override Boolean Start(Int32 maxPlayers, Int32 maxQueueSize)
|
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{
|
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this.Server.ServerOwner = "Admin";
|
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|
||||
//Quick demonstration on how to create the initial starting room for new players.
|
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this.World.CreateRealm("Azeroth", "Starting Realm for beginning players");
|
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Zone z = this.World.GetRealm("Azeroth").CreateZone("Bedlam", "Initial Zone for new players.");
|
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Room bedroom = z.CreateRoom("Bedroom", "This is your bedroom.");
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Room hallway = z.CreateRoom("Hallway", "This is the hallway.");
|
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|
||||
//Save if the result of the Linkage.
|
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Boolean linked = bedroom.LinkRooms(AvailableTravelDirections.West, hallway);
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|
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//Call our parent Start() method which will start the world and server
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//along with compile all of our commands and scripts.
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Boolean startOK = base.Start(maxPlayers, maxQueueSize);
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|
||||
//If the parent started ok and our rooms were linked together
|
||||
//Set the starting location as our new room
|
||||
if (startOK && linked)
|
||||
{
|
||||
this.World.StartLocation = bedroom;
|
||||
return true;
|
||||
}
|
||||
//Otherwise return false and prevent the game from running.
|
||||
else
|
||||
{
|
||||
this.Enabled = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -11,6 +11,8 @@ namespace MudEngine.Scripting
|
|||
{
|
||||
public class ScriptFactory
|
||||
{
|
||||
public Assembly Assembly { get; private set; }
|
||||
|
||||
//The assembly loaded that will be used.
|
||||
private List<Assembly> _AssemblyCollection;
|
||||
|
||||
|
@ -23,7 +25,7 @@ namespace MudEngine.Scripting
|
|||
{
|
||||
Assembly a;
|
||||
_AssemblyCollection = new List<Assembly>();
|
||||
|
||||
|
||||
//See if a file exists first with this assembly name.
|
||||
if (File.Exists(assembly))
|
||||
{
|
||||
|
@ -51,6 +53,8 @@ namespace MudEngine.Scripting
|
|||
_AssemblyCollection = new List<Assembly>();
|
||||
//Add the supplied assembly to our AssemblyCollection
|
||||
_AssemblyCollection.Add(assembly);
|
||||
|
||||
this.Assembly = assembly;
|
||||
}
|
||||
#endif
|
||||
/// <summary>
|
||||
|
@ -80,7 +84,7 @@ namespace MudEngine.Scripting
|
|||
/// Adds another assembly to the factories assembly collection.
|
||||
/// </summary>
|
||||
/// <param name="assembly">Provides a reference to the assembly that will be added to the collection.</param>
|
||||
public void AddAssembly (Assembly assembly)
|
||||
public void AddAssembly(Assembly assembly)
|
||||
{
|
||||
//Add the supplied assembly to our AssemblyCollection
|
||||
_AssemblyCollection.Add(assembly);
|
||||
|
@ -95,8 +99,7 @@ namespace MudEngine.Scripting
|
|||
return new BaseScript(game, "New Object", String.Empty);
|
||||
|
||||
try
|
||||
{
|
||||
#if WINDOWS_PC
|
||||
{
|
||||
foreach (Assembly a in _AssemblyCollection)
|
||||
{
|
||||
//The assembly can be null if accessing after a failed compilation.
|
||||
|
@ -116,17 +119,6 @@ namespace MudEngine.Scripting
|
|||
if (foundScript)
|
||||
break;
|
||||
}
|
||||
#elif WINDOWS_PHONE
|
||||
foreach (Type t in Assembly.GetExecutingAssembly().GetTypes())
|
||||
{
|
||||
if (t.Name == scriptName)
|
||||
{
|
||||
script = t;
|
||||
foundScript = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -144,5 +136,52 @@ namespace MudEngine.Scripting
|
|||
return new BaseScript(game, "New Object", String.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
public Object FindInheritedScripted(String baseScript, params Object[] arguments)
|
||||
{
|
||||
Type script = typeof(BaseScript);
|
||||
Boolean foundScript = false;
|
||||
|
||||
if (this._AssemblyCollection.Count == 0)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (Assembly a in _AssemblyCollection)
|
||||
{
|
||||
if (a == null)
|
||||
continue;
|
||||
|
||||
foreach (Type t in a.GetTypes())
|
||||
{
|
||||
if (t.BaseType.Name == baseScript)
|
||||
{
|
||||
script = t;
|
||||
foundScript = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundScript)
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Object obj = Activator.CreateInstance(script, arguments);
|
||||
return obj;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,12 +55,27 @@
|
|||
<Compile Include="Core\ObjectCollection.cs" />
|
||||
<Compile Include="DAL\DataPaths.cs" />
|
||||
<Compile Include="DAL\XMLData.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandLook.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandLogin.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandSay.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandStop.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandCreatePlayer.cs" />
|
||||
<Compile Include="GameScripts\Commands\CommandSetRole.cs" />
|
||||
<None Include="GameScripts\Commands\Look.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\Commands\Login.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\Commands\Say.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\Commands\Stop.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\Commands\CreatePlayer.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\Commands\SetRole.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="GameScripts\SampleGame.cs">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<Compile Include="Game\Characters\CharacterRoles.cs" />
|
||||
<Compile Include="Game\Characters\CharacterStats.cs" />
|
||||
<Compile Include="Game\Characters\MyCharacter.cs" />
|
||||
|
|
|
@ -24,29 +24,17 @@ namespace WinPC_Server
|
|||
Logger.ConsoleOutPut = true;
|
||||
|
||||
//Instance and setup our game
|
||||
StandardGame game = new StandardGame("Sample Game");
|
||||
game.AutoSave = true;
|
||||
game.Debugging = true;
|
||||
game.Description = "This is a very simple game that was created to demonstrate MUD game creation with the Mud Designer Game Engine.";
|
||||
game.HiddenRoomNames = false;
|
||||
game.Multiplayer = true;
|
||||
game.Server.MOTD = "Welcome to the Sample Game demonstration server! This is the Servers MOTD!";
|
||||
game.Version = "1.0";
|
||||
game.Website = "http://muddesigner.codeplex.com";
|
||||
game.Server.ServerOwner = "Akiyuki";
|
||||
StandardGame game = new StandardGame("Sample Mud Game");
|
||||
StandardGame g = game.Initialize();
|
||||
|
||||
//Check if 'g' is null. If it's not, then we have a custom game
|
||||
//that was found and we will use that. Otherwise use the default.
|
||||
if (g != null)
|
||||
game = g;
|
||||
|
||||
//Start the game and server.
|
||||
game.Start(100, 20);
|
||||
|
||||
//Setup our Server console input class
|
||||
/*
|
||||
ConsoleInput input = new ConsoleInput();
|
||||
|
||||
//Run the console input on its own thread.
|
||||
Thread inputThread = new Thread(input.GetInput);
|
||||
inputThread.Start();
|
||||
*/
|
||||
|
||||
//Game loops until it is disabled.
|
||||
while (game.Enabled)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue