MudEngine:

- Deleted the following commands from the engine:
   Exit, GetTime, LinkRoom, Load, Look, Save and Walk.
   These are now part of the MudGame script library.
 - Revised all of the Commands prior to moving them to the Script Library. They are now very well commented.
 - Optimized the player login code.
 - All commands now support the Help command.
 - Game now has a MinimumPasswordSize property for setting the required minimum characters for a players password.
 - System.Linq and System.Text using statements added to scripts when they are compiled. Script writers no longer need to type out the fully qualified name of a Type within those namespaces.

MudGame:
 - Added the following commands to the script library:
   Exit, GetTime, LinkRoom, Load, Look, Save, Walk.
 - Added 76 lines of comments to WorldCalifornia to better help new users understand how to create their game worlds via script.
 - The Clear, Help, Say and Create commands have been given better commenting.
 - Existing scripts have been given some better optimizations.
This commit is contained in:
Scionwest_cp 2010-08-22 11:20:22 -07:00
parent cc2213a7b3
commit 7e31a78f72
27 changed files with 1251 additions and 881 deletions

View file

@ -142,7 +142,20 @@ namespace MudEngine.Scripting
Directory.CreateDirectory("temp");
//Setup the additional sourcecode that's needed in the script.
String[] usingStatements = new String[] { "using System;", "using System.Collections.Generic;", "using MudEngine.GameObjects;", "using MudEngine.GameObjects.Characters;", "using MudEngine.GameObjects.Environment;", "using MudEngine.GameObjects.Items;", "using MudEngine.GameManagement;", "using MudEngine.FileSystem;", "using MudEngine.Scripting;" };
String[] usingStatements = new String[]
{
"using System;",
"using System.Collections.Generic;",
"using System.Text;",
"using System.Linq;",
"using MudEngine.GameObjects;",
"using MudEngine.GameObjects.Characters;",
"using MudEngine.GameObjects.Environment;",
"using MudEngine.GameObjects.Items;",
"using MudEngine.GameManagement;",
"using MudEngine.FileSystem;",
"using MudEngine.Scripting;"
};
foreach (String script in scripts)
{
@ -171,7 +184,15 @@ namespace MudEngine.Scripting
Dictionary<String, String> providerOptions = new Dictionary<String,String>();
providerOptions.Add("CompilerVersion", "v4.0");
CompilerParameters param = new CompilerParameters(new String[] {"mscorlib.dll", "System.dll", "MudEngine.dll"});
String[] referencedAssemblies = new String[]
{
"mscorlib.dll",
"System.dll",
"System.Core.dll",
"MudEngine.dll"
};
CompilerParameters param = new CompilerParameters(referencedAssemblies);
param.GenerateExecutable = false;
param.GenerateInMemory = true;
if (!param.GenerateInMemory)