- Rooms can now be linked together via the Doorway Manager. Use the Doorway manager for linking rooms even if they are contained within the same Zone as the same zone reverse door install is not implemented yet.

- TravelDirections now contains a TravelDirections.GetTravelDirectionValue which converts a string representing a direction into the corresponding AvailableTravelDirections enum value.
This commit is contained in:
Scionwest_cp 2009-12-08 20:28:52 -08:00
parent 37b2d42b4c
commit 7da8fcfea9
8 changed files with 984 additions and 3 deletions

View file

@ -12,6 +12,21 @@
<AssemblyName>Mud Designer</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -52,6 +67,12 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Editors\DoorwayManager.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Editors\DoorwayManager.Designer.cs">
<DependentUpon>DoorwayManager.cs</DependentUpon>
</Compile>
<Compile Include="Editors\ExistingRealms.cs">
<SubType>Form</SubType>
</Compile>
@ -112,6 +133,10 @@
<DependentUpon>CurrencyEditor.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Editors\DoorwayManager.resx">
<DependentUpon>DoorwayManager.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Editors\ExistingRealms.resx">
<DependentUpon>ExistingRealms.cs</DependentUpon>
<SubType>Designer</SubType>
@ -154,6 +179,28 @@
<Compile Include="MudEngine\FileSystem\XmlSerialization.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
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</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.