Added new Project: MudClient

- TODO: Read my ReadME
- TODO: Change it into a GUI
- Currently it is a console application, Telnet functionality needs to be added as well as \n\r | \r\n correction.
Simply create a GUI for it and use the Networking/Client.cs file (see how it is used in the Program.cs).
This commit is contained in:
u8sand_cp 2010-08-16 07:08:17 -07:00
parent 3110b74b58
commit 7ad027e9d7
5 changed files with 265 additions and 1 deletions

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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{970B3390-7485-41A5-8465-CFF2580501B6}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudClient</RootNamespace>
<AssemblyName>MudClient</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Networking\Client.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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Other similar extension points exist, see Microsoft.Common.targets.
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</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace MudClient.Networking
{
class Client
{
public Client()
{
}
~Client()
{
}
public Boolean Initialize(string i, int p)
{
try
{
if (i.Length <= 0)
return false;
ip = i;
if (p <= 0)
return false;
port = p;
sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception)
{
return false;
}
return true;
}
public Boolean Connect()
{
try
{
sock.Connect(ip, port);
}
catch (Exception)
{
return false;
}
return true;
}
public Boolean Send(string data,Boolean newLine)
{
try
{
System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
if(newLine)
data += "\n";
sock.Send(encoding.GetBytes(data));
}
catch (Exception)
{
return false;
}
return true;
}
public Boolean Receive(out string rs,int size)
{
try
{
byte[] data = new byte[size];
sock.Receive(data);
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
rs = enc.GetString(data.ToArray());
}
catch (Exception)
{
rs = "";
return false;
}
return true;
}
public Boolean End()
{
try
{
sock.Close();
}
catch (Exception)
{
return false;
}
return true;
}
private string ip;
private int port;
private Socket sock;
}
}

62
MudClient/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
// README: This is just a bare down tcp client. It'll work much better with the GUI, also in the receive thread, instead
// of receiving one byte at a time your going to want to do what I did with the server and receive the msgs then check them
// and act like a telnet client would for example the clear function.
// Lastly for some reason I can't relog into my account it could possibly be because with client's Send, it'll add \n, you may
// need to add \r\n or \n\r I'm not sure which order.
// Any questions feel free to msg me on msn: u8sand@verizon.net or e-mail me u8sand@gmail.com
namespace MudClient
{
class Program
{
static MudClient.Networking.Client client = new MudClient.Networking.Client();
static Boolean quit = false;
static void ReceiveThread()
{
string output;
while (!quit)
{
if (!client.Receive(out output, 1))
quit = true;
else
Console.Write(output);
}
}
static void Main(string[] args)
{
string input,ip;
int port;
do
{
Console.Clear();
Console.Write("IP: ");
ip = Console.ReadLine();
Console.Write("Port: ");
input = Console.ReadLine();
int.TryParse(input, out port);
} while (!client.Initialize(ip, port));
if (!client.Connect() || !client.Send("666", false)) // test send + client data
Console.WriteLine("Failed to connect to server.");
else
{
Thread r = new Thread(ReceiveThread);
r.Start();
while (!quit)
{
input = Console.ReadLine();
if (!client.Send(input, true))
quit = true;
}
r.Abort();
}
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MudClient")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Hewlett-Packard")]
[assembly: AssemblyProduct("MudClient")]
[assembly: AssemblyCopyright("Copyright © Hewlett-Packard 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("2e8a5bd5-9d60-4af4-8538-04540ca80f02")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,12 +1,14 @@
 
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