MudEngine:

- Game World Auto-save property now fully implemented. However, the Game world saving mechanics are not fully implemented. As additional components are implemented, they will be auto-saved if the property is set to true. 
 - Game.AutoSaveInterval property added for setting how often the Game will save all objects in the world (incase run-time changes to environments/objects were made, they must be saved).
 - Player walk command now supports Game.AutoSave. Every-time the player changes location they will be saved.
 - ScriptEngine now supports Initializing both Assembly and Source based scripts at the same time via the new ScriptTypes.Both element.
 - ScriptEngine now auto-loads previously saved settings from Settings.ini
 - Game.ObjectIdentifierCollection renamed to Game.WorldObjects. Type collection changed from that of Int32 to BaseObject. 
 - Game.update now contains the code needed to update the World Time and Auto-Save the world if needed.
 - Game.AddObject method added for adding World Objects to the Game.WorldObjects collection
This commit is contained in:
Scionwest_cp 2010-08-12 17:05:07 -07:00
parent d212f5b854
commit 7a4c9211d4
9 changed files with 105 additions and 61 deletions

View file

@ -88,7 +88,7 @@ namespace MudEngine.GameObjects.Environment
/// </summary>
/// <param name="RoomName"></param>
/// <returns></returns>
public Room GetRoomByID(Guid id)
public Room GetRoomByID(Int32 id)
{
foreach (Room room in RoomCollection)
{