Mud Engine:

- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
 - Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.

Mud Game:
 - Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
   Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
This commit is contained in:
Scionwest_cp 2011-05-02 18:29:14 -07:00
parent 402be52e31
commit 7a0d1c5a74
11 changed files with 21 additions and 20 deletions

View file

@ -42,7 +42,7 @@ public class CommandHelp : IGameCommand
{
//Check if we have a topic that the player wants help with. If there is nothing after the Help word
//in the command, then the user didn't supply us with a topic.
string topic = command.Substring("Help".Length);
String topic = command.Substring("Help".Length);
//if the user did not supply us with a topic, we will print every command currently loaded in the engine
//and tell the user how they can access help information regarding that command.
@ -70,7 +70,7 @@ public class CommandHelp : IGameCommand
else
topic = topic.Trim();
//Get a reference to the command the player wants help with. We must insert the 'Command' string into the topic,
//Get a reference to the command the player wants help with. We must insert the 'Command' String into the topic,
//as all Commands start with the word Command, however the player never sees the word Command. It's internal only.
IGameCommand gc = CommandEngine.GetCommand("Command" + topic);