Mud Engine:
- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords). - Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts. Mud Game: - Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean). Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
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11 changed files with 21 additions and 20 deletions
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@ -35,7 +35,7 @@ public class CommandCreate : IGameCommand
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/// </summary>
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public CommandCreate()
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{
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Help = new List<string>();
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Help = new List<String>();
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Help.Add("Provides Admins the ability to create content dynamically within the game world.");
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Help.Add("Content is created at run-time while the server/game is running and players are connected.");
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Help.Add("Newly created content will be available for players to use/traverse immediately after creation is completed.");
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@ -62,7 +62,7 @@ public class CommandCreate : IGameCommand
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return;
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}
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//Split the supplied string up. It wil give us an array of strings with the supplied
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//Split the supplied String up. It wil give us an array of strings with the supplied
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//object names if the admin has specified environment objects for creation.
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String[] env = command.Substring("Create ".Length).Split('>');
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