Mud Engine:

- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
 - Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.

Mud Game:
 - Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
   Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
This commit is contained in:
Scionwest_cp 2011-05-02 18:29:14 -07:00
parent 402be52e31
commit 7a0d1c5a74
11 changed files with 21 additions and 20 deletions

View file

@ -35,7 +35,7 @@ public class CommandCreate : IGameCommand
/// </summary>
public CommandCreate()
{
Help = new List<string>();
Help = new List<String>();
Help.Add("Provides Admins the ability to create content dynamically within the game world.");
Help.Add("Content is created at run-time while the server/game is running and players are connected.");
Help.Add("Newly created content will be available for players to use/traverse immediately after creation is completed.");
@ -62,7 +62,7 @@ public class CommandCreate : IGameCommand
return;
}
//Split the supplied string up. It wil give us an array of strings with the supplied
//Split the supplied String up. It wil give us an array of strings with the supplied
//object names if the admin has specified environment objects for creation.
String[] env = command.Substring("Create ".Length).Split('>');