Mud Engine:

- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
 - Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.

Mud Game:
 - Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
   Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
This commit is contained in:
Scionwest_cp 2011-05-02 18:29:14 -07:00
parent 402be52e31
commit 7a0d1c5a74
11 changed files with 21 additions and 20 deletions

View file

@ -35,7 +35,7 @@ public class CommandCreate : IGameCommand
/// </summary>
public CommandCreate()
{
Help = new List<string>();
Help = new List<String>();
Help.Add("Provides Admins the ability to create content dynamically within the game world.");
Help.Add("Content is created at run-time while the server/game is running and players are connected.");
Help.Add("Newly created content will be available for players to use/traverse immediately after creation is completed.");
@ -62,7 +62,7 @@ public class CommandCreate : IGameCommand
return;
}
//Split the supplied string up. It wil give us an array of strings with the supplied
//Split the supplied String up. It wil give us an array of strings with the supplied
//object names if the admin has specified environment objects for creation.
String[] env = command.Substring("Create ".Length).Split('>');

View file

@ -30,7 +30,7 @@ class CommandCreateRoom : IGameCommand
/// </summary>
public CommandCreateRoom()
{
Help = new List<string>();
Help = new List<String>();
Help.Add("Creates a Room within the Admin's current Realm>Zone");
}

View file

@ -31,7 +31,7 @@ public class CommandLinkRoom : IGameCommand
public CommandLinkRoom()
{
//Instance the help collection and add our help information to it.
Help = new List<string>();
Help = new List<String>();
Help.Add("Use this to link two previously created Rooms together.");
//Incase Admins try to use the command, they will know that it's broken.
//Don't convert this class into a Script until it is fully completed.
@ -64,7 +64,7 @@ public class CommandLinkRoom : IGameCommand
player.Send("2: Exit");
//Read the input from the Admin.
string input = player.ReadInput();
String input = player.ReadInput();
Int32 value = 0;
//Attempt to convert their input from a String into a numerical value.
@ -365,7 +365,7 @@ public class CommandLinkRoom : IGameCommand
//to the screen for the user to see and select from.
foreach (Int32 v in values)
{
//Since enum values are not strings, we can't simply assign a string value to the enum.
//Since enum values are not strings, we can't simply assign a String value to the enum.
//The enum needs to be queried to retrieve a value that matches that of 'v' and convert it to a String
String displayName = Enum.GetName(typeof(AvailableTravelDirections), v);
@ -381,7 +381,7 @@ public class CommandLinkRoom : IGameCommand
//Loop through each value found in our original array or values acquired from the AvailableTravelDirections enum.
foreach (Int32 v in values)
{
//Since enum values are not strings, we can't simply assign a string value to the enum.
//Since enum values are not strings, we can't simply assign a String value to the enum.
//The enum needs to be queried to retrieve a value that matches that of 'v' and convert it to a String
String displayName = Enum.GetName(typeof(AvailableTravelDirections), v);

View file

@ -24,7 +24,7 @@ public class CommandList : IGameCommand
public CommandList()
{
Help = new List<string>();
Help = new List<String>();
Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
Help.Add("Usage: List 'ItemType'");
Help.Add("Usage: List 'ItemName>ItemType'");

View file

@ -24,7 +24,7 @@ public class CommandTeleport : IGameCommand
public CommandTeleport()
{
Help = new List<string>();
Help = new List<String>();
Help.Add("The Teleport command will teleport a player to a specified Room, regardless of where they are at.");
Help.Add("Usage: Teleport playername FullyQualifiedRoomPath");
Help.Add("Example: Teleport Billy MyRealm>MyZone>MyRoom");