MudEngine:

- All Objects now dynamically create their Filenames after the BaseObject.Name has been set. You can re-specify a custom filename, but do so after setting BaseObject.Name's value.
 - Added GameWorld.cs. This will manage the game world itself. 
 - Moved Realm Initialization from Game.Start() into GameWorld.Start()
 - Moved Environment saving from Game.Save() to GameWorld.Save(). However, GameWorld.Save gets invoked from Game.Save()
 - GameWorld is now responsible for adding Realms to the Game. 
 - Fixed ScriptEngine not using Both Scripts and Assemblies at the same time.
 - Added BaseAI which inherits from baseCharacter. All AI objects will inherit from this object.

MudGame:
 - Modified MyGame.cs script for demonstrating the new way to create environments with the implementation of GameWorld.
 - Updated Program.cs to compile both Scripts and Assemblies at once.
This commit is contained in:
Scionwest_cp 2010-08-12 18:55:11 -07:00
parent 7a4c9211d4
commit 717034f9ed
9 changed files with 259 additions and 153 deletions

View file

@ -16,37 +16,31 @@ public class MyGame : Game
myRealm.Name = "California";
myRealm.Description = "The Beaches of California are relaxing and fun to be at.";
myRealm.IsInitialRealm = true;
//Add the Realm to the Games RealmCollection
AddRealm(myRealm);
World.AddRealm(myRealm);
Zone myZone = new Zone(this);
myZone.Name = "San Diego";
myZone.Realm = myRealm.Name;
myZone.Description = "San Diego has many attractions, including Sea World!";
myZone.IsInitialZone = true;
//Add the Zone to the Realm
myRealm.AddZone(myZone);
//Create our HotelRoom
Room myRoom = new Room(this);
myRoom.Name = "Hotel Room B33";
myRoom.IsInitialRoom = true;
myZone.AddRoom(myRoom);
myRoom.DetailedDescription.Add("Your Hotel Room is pretty clean, it is small but not to far off from the beach so you can't complain.");
myRoom.DetailedDescription.Add("You can exit your Hotel Room by walking West");
//Add the Hotel Room to the Zones Room Collection
myZone.AddRoom(myRoom);
Room myHallway = new Room(this);
myHallway.Name = "Hotel Hallway";
myHallway.DetailedDescription.Add("The Hotel Hallway is fairly narrow, but there is plenty of room for people to traverse through it.");
myHallway.DetailedDescription.Add("Your Hotel Room B33 is to the East.");
myHallway.DetailedDescription.Add("Hotel Room B34 is to your West.");
//Add the Hallway to the Zones Room Collection
myZone.AddRoom(myHallway);
myZone.LinkRooms(AvailableTravelDirections.West, myHallway, myRoom);
Room nextRoom = new Room(this);
nextRoom.Name = "Hotel Room B34";
nextRoom.DetailedDescription.Add("This Hotel Room is pretty dirty, they must not have cleaned it yet.");