CharacterStats.ToString() now returns a formatted string with all of the stats.

StandardGame and it's Child Classes display the name of the game when ToString() is invoked.
Realm and Zone save/load code is completed.
This commit is contained in:
Scionwest_cp 2012-03-11 13:25:32 -07:00
parent ee3cd897f2
commit 706c770dd7
6 changed files with 133 additions and 15 deletions

View file

@ -113,23 +113,35 @@ namespace MudEngine.DAL
public String GetPath(DataTypes objectType)
{
//Exception checking
String path = String.Empty;
switch (objectType)
{
case DataTypes.Root:
return this._InstallRoot;
path = this._InstallRoot;
break;
case DataTypes.Characters:
return this._Characters;
path = this._Characters;
break;
case DataTypes.Environments:
return this._Environments;
path = this._Environments;
break;
case DataTypes.Equipment:
return this._Equipment;
path = this._Equipment;
break;
case DataTypes.Players:
return this._Players;
path = this._Players;
break;
case DataTypes.Scripts:
return this._Scripts;
path = this._Scripts;
break;
}
return String.Empty;
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
return path;
}
public String GetFilePath(DataTypes objectType, String filename)