diff --git a/Mud Designer ToolKit.mm b/Mud Designer ToolKit.mm
new file mode 100644
index 0000000..9afd72c
--- /dev/null
+++ b/Mud Designer ToolKit.mm
@@ -0,0 +1,39 @@
+
diff --git a/Mud Designer/MudEngine/GameManagement/ProjectInformation.cs b/Mud Designer/MudEngine/GameManagement/ProjectInformation.cs
new file mode 100644
index 0000000..1d963b3
--- /dev/null
+++ b/Mud Designer/MudEngine/GameManagement/ProjectInformation.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.ComponentModel;
+using System.Xml.Serialization;
+using System.Xml;
+
+//MudEngine
+using MudDesigner.MudEngine.Attributes;
+using MudDesigner.MudEngine.FileSystem;
+using MudDesigner.MudEngine.GameObjects;
+using MudDesigner.MudEngine.GameObjects.Environment;
+
+namespace MudDesigner.MudEngine.GameManagement
+{
+ [XmlInclude(typeof(StartingLocation))]
+ [XmlInclude(typeof(Currency))]
+ public class ProjectInformation
+ {
+ public enum TimeOfDayOptions
+ {
+ AlwaysDay,
+ AlwaysNight,
+ Transition,
+ }
+
+ [Category("Company Settings")]
+ ///
+ /// Gets or Sets the name of the company
+ ///
+ public string CompanyName { get; set; }
+
+ [Category("Company Settings")]
+ ///
+ /// Gets or Sets the companies website for this project
+ ///
+ public string Website { get; set; }
+
+ [Category("Project Settings")]
+ [Description("The name of the game.")]
+ public string GameTitle { get; set; }
+
+ [Category("Project Settings")]
+ ///
+ /// Gets or Sets if the game autosaves when the player changes locations.
+ ///
+ public bool AutoSave { get; set; }
+
+ [Category("Project Settings")]
+ ///
+ /// Gets or Sets if room names are hidden during console output.
+ ///
+ public bool HideRoomNames { get; set; }
+
+ [Category("Day Management")]
+ public TimeOfDayOptions TimeOfDay
+ {
+ get;
+ set;
+ }
+
+ [Category("Day Management")]
+ [Description("Set how long in minutes it takes to transition from day to night.")]
+ public int TimeOfDayTransition
+ {
+ get;
+ set;
+ }
+
+ [Category("Day Management")]
+ [Description("Sets how long in minutes a day lasts in the game world.")]
+ public int DayLength
+ {
+ get;
+ set;
+ }
+
+ [Category("Project Settings")]
+ public string Version { get; set; }
+
+ [Category("Game Currency")]
+ [Description("Sets the amount that the base currency is valued at.")]
+ public uint BaseCurrencyAmount { get; set; }
+
+
+ [Category("Game Currency")]
+ public string BaseCurrencyName { get; set; }
+
+
+
+ //TODO: Add Party support.
+ [Browsable(false)]
+ public List CurrencyList { get; set; }
+
+ [Browsable(false)]
+ public string ProjectPath { get; set; }
+
+ [Browsable(false)]
+ public StartingLocation InitialLocation
+ {
+ get;
+ set;
+ }
+
+ [Browsable(false)]
+ public string Story
+ {
+ get;
+ set;
+ }
+
+ public ProjectInformation()
+ {
+ CurrencyList = new List();
+ }
+ }
+}
diff --git a/Mud Designer/MudEngine/GameManagement/QuestSetup.cs b/Mud Designer/MudEngine/GameManagement/QuestSetup.cs
new file mode 100644
index 0000000..d88f9a9
--- /dev/null
+++ b/Mud Designer/MudEngine/GameManagement/QuestSetup.cs
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace MudDesigner.MudEngine.GameManagement
+{
+ public class QuestSetup
+ {
+ }
+}