MudEngine:

BaseGame.IsRunning property added.

MudGame:
Removed all of the old scripts.  They will be re-wrote.
MudGame will become a template project.  Including a template Game that inherits from BaseGame, along with template characters and items.
MudGame.cs added.  Initial Game class.  It does not support environment loading at this time.
Program.cs re-wrote to run the game in a while() loop checking MudGame.IsRunning propery and calling the MudGame.Update() method each iteration.
Deleted the Settings.ini file.  I want to use something different.
This commit is contained in:
Scionwest_cp 2011-10-01 22:36:42 -07:00
parent a365256d53
commit 68d49a4160
23 changed files with 131 additions and 1753 deletions

View file

@ -24,16 +24,39 @@ namespace MudEngine.Core
[Description("Enables or Disables the Auto Save feature.")]
public bool EnableAutoSave { get; set; }
/// <summary>
/// Gets if the game is currently running or not.
/// </summary>
public bool IsRunning { get; protected set; }
/// <summary>
/// Gets or Sets the auto-save interval for the game during runtime
/// </summary>
public int AutoSaveInterval { get; set; }
/// <summary>
/// Gets or Sets the minimum size a users account password must be
/// </summary>
public int PasswordMinimumSize { get; set; }
/// <summary>
/// Gets or Sets the maximum number of players allowed to connect to the server at once.
/// </summary>
public int MaximumPlayers { get; set; }
/// <summary>
/// Gets a reference to the collection of players currently connected to the server
/// </summary>
public Dictionary<TcpClient, ICharacter> ConnectedPlayers { get; private set; }
/// <summary>
/// Gets or Sets the current version of the game.
/// </summary>
public string Version { get; set; }
/// <summary>
/// Gets or Sets the environment that will be used when a new user account is created.
/// </summary>
public IEnvironment InitialEnvironment { get; set; }
public BaseGame()