- Added Character class PlayerBasic for the lowest authorized level
 - Added Character class PlayerAdmin that will provide some additional higher level authorized commands
 - Added Character class PlayerGM that will provide high level authorized commands
 - Added Factions class for future use of factions
 - Added Class class for future use of classes
 - Added Race class for future use of Races
 - Added NPCFriendly class for future use of Friendly NPCs
 - Added NPCHostile class for future use of Monster NPCs
 - Added CommandWalk class for future walk command
 - Added CommandGMTeleport class for future GM teleporting support.
 - Added Description property to the Door class.
This commit is contained in:
Scionwest_cp 2010-01-22 22:47:37 -08:00
parent 85aae88e34
commit 5f9a707b4c
14 changed files with 180 additions and 4 deletions

View file

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudDesigner.MudEngine.Interfaces;
using MudDesigner.MudEngine.Characters.Controlled;
namespace MudDesigner.MudEngine.GameCommands
{
public class CommandGMTeleport : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandGMTeleport()
{
Override = true;
}
public object Execute(params object[] parameters)
{
PlayerGM playerGM = new PlayerGM();
bool foundGM = false;
foreach (object obj in parameters)
{
if (obj is PlayerGM)
{
foundGM = true;
break;
}
}
if (!foundGM)
return null;
//TODO: Find the Realm/Zone/Room that the GM specified to teleport to.
return null;
}
}
}

View file

@ -35,10 +35,7 @@ namespace MudDesigner.MudEngine.GameCommands
{
if (door.TravelDirection != MudDesigner.MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudDesigner.MudEngine.GameObjects.AvailableTravelDirections.Up)
{
desc.AppendLine("To the ");
desc.Append(door.TravelDirection.ToString());
desc.Append(" is ");
desc.Append(door.ConnectedRoom);
desc.AppendLine(door.Description);
}
}

View file

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudDesigner.MudEngine.Interfaces;
namespace MudDesigner.MudEngine.GameCommands
{
public class CommandWalk : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public object Execute(params object[] parameters)
{
return null;
}
}
}